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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Import the declarative plugins
-import QtQuick 2.0
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-//Implementation of the Mouse control.
-Item {
- id: mouse
- x: 0
- y: 0
- width: Lib.cellDimension
- height: Lib.cellDimension
- state: 'right'
-
- AnimatedImage {
- id: img
- anchors.fill: parent
- visible: true
- }
-
- //for different moves we have different gif animations
- states: [
- State {
- name: "up"
- PropertyChanges { target: img; source: "images/mouse_up.gif" }
- },
- State {
- name: "down"
- PropertyChanges { target: img; source: "images/mouse_down.gif" }
- },
- State {
- name: "left"
- PropertyChanges { target: img; source: "images/mouse_left.gif" }
- },
- State {
- name: "right"
- PropertyChanges { target: img; source: "images/mouse_right.gif" }
- },
-
- State {
- name: "rightup"
- PropertyChanges { target: img; source: "images/mouse_rightup.gif" }
- },
- State {
- name: "rightdown"
- PropertyChanges { target: img; source: "images/mouse_rightdown.gif" }
- },
- State {
- name: "leftup"
- PropertyChanges { target: img; source: "images/mouse_leftup.gif" }
- },
- State {
- name: "leftdown"
- PropertyChanges { target: img; source: "images/mouse_leftdown.gif" }
- }
-
- ]
-
- //Function for moving the mouse
- function move(newx, newy)
- {
- var newstatus = "";
- if (mouse.x < newx)
- newstatus += "right";
- else if (mouse.x > newx)
- newstatus += "left";
- if (mouse.y < newy)
- newstatus += "down";
- else if (mouse.y > newy)
- newstatus += "up";
- mouse.state = newstatus;
- mouse.x = newx;
- mouse.y = newy;
- }
-}