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-rw-r--r--examples/sensors/maze/Mouse.qml76
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diff --git a/examples/sensors/maze/Mouse.qml b/examples/sensors/maze/Mouse.qml
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+//Import the declarative plugins
+import QtQuick 2.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+//Implementation of the Mouse control.
+Item {
+ id: mouse
+ x: 0
+ y: 0
+ width: Lib.cellDimension
+ height: Lib.cellDimension
+ state: 'right'
+
+ AnimatedImage {
+ id: img
+ anchors.fill: parent
+ visible: true
+ }
+
+ //for different moves we have different gif animations
+ states: [
+ State {
+ name: "up"
+ PropertyChanges { target: img; source: "images/mouse_up.gif" }
+ },
+ State {
+ name: "down"
+ PropertyChanges { target: img; source: "images/mouse_down.gif" }
+ },
+ State {
+ name: "left"
+ PropertyChanges { target: img; source: "images/mouse_left.gif" }
+ },
+ State {
+ name: "right"
+ PropertyChanges { target: img; source: "images/mouse_right.gif" }
+ },
+
+ State {
+ name: "rightup"
+ PropertyChanges { target: img; source: "images/mouse_rightup.gif" }
+ },
+ State {
+ name: "rightdown"
+ PropertyChanges { target: img; source: "images/mouse_rightdown.gif" }
+ },
+ State {
+ name: "leftup"
+ PropertyChanges { target: img; source: "images/mouse_leftup.gif" }
+ },
+ State {
+ name: "leftdown"
+ PropertyChanges { target: img; source: "images/mouse_leftdown.gif" }
+ }
+
+ ]
+
+ //Function for moving the mouse
+ function move(newx, newy)
+ {
+ var newstatus = "";
+ if (mouse.x < newx)
+ newstatus += "right";
+ else if (mouse.x > newx)
+ newstatus += "left";
+ if (mouse.y < newy)
+ newstatus += "down";
+ else if (mouse.y > newy)
+ newstatus += "up";
+ mouse.state = newstatus;
+ mouse.x = newx;
+ mouse.y = newy;
+ }
+}