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-rw-r--r--examples/sensors/maze/lib.js264
1 files changed, 0 insertions, 264 deletions
diff --git a/examples/sensors/maze/lib.js b/examples/sensors/maze/lib.js
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--- a/examples/sensors/maze/lib.js
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-//global variables
-var labyrinth = null;
-var dimension = 24;
-var cellDimension = 13;
-var won;
-var objectArray = null;
-var sec = 0.0
-
-//Allocate labyrinth arrays and create labyrinth and way reflected in the labyrinth array
-function createLabyrinth()
-{
- won = false;
- //create the labyrinth matrix
- labyrinth = null;
- labyrinth = new Array(dimension);
- for (var x = 0; x < dimension; x++ ){
- labyrinth[x] = new Array(dimension);
- for (var y = 0; y < dimension; y++ ){
- labyrinth[x][y] = 0;
- }
- }
- createWay();
- createLab();
-}
-
-//Create a way where the mouse can reach the cheese
-function createWay()
-{
- //Create rnd way to have at least one solution
- //A way square is marked as a 2 in the labyrinth array
- var x = 0;
- var y = 0;
- var ox = x;
- var oy = y;
- labyrinth[0][0] = 2;
- while (x < dimension && y < dimension){
- var rnd = Math.floor(Math.random()*5);
- if (Math.floor(Math.random()*2) == 1){
- if (rnd == 0) x--;
- if (rnd >= 1) x++;
- if (x < 0) x++;
- if (x >= dimension){
- x = ox;
- break;
- }
- }
- else {
- if (rnd == 0) y--;
- if (rnd >= 1) y++;
- if (y < 0) y++;
- if (y >= dimension){
- y = oy;
- break;
- }
- }
-
- /*avoid to have [2]2|
- |2|2|*/
- if (x < (dimension - 1) && y < (dimension - 1)){
- if (labyrinth[x + 1][y] == 2
- && labyrinth[x][y + 1] == 2
- && labyrinth[x + 1][y + 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2[2]
- |2|2|*/
- if (x > 0 && y < (dimension - 1)){
- if (labyrinth[x - 1][y] == 2
- && labyrinth[x][y + 1] == 2
- && labyrinth[x - 1][y + 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2|2|
- [2]2|*/
- if (x < (dimension - 1) && y > 0){
- if (labyrinth[x + 1][y] == 2
- && labyrinth[x][y - 1] == 2
- && labyrinth[x + 1][y - 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2|2|
- |2[2]*/
- if (x > 0 && y > 0){
- if (labyrinth[x - 1][y] == 2
- && labyrinth[x][y - 1] == 2
- && labyrinth[x - 1][y - 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
-
- labyrinth[x][y] = 2;
- ox = x;
- oy = y;
- }
- //finish way
- while (x < (dimension - 1)){
- labyrinth[x][y] = 2;
- x++;
- }
- while (y < (dimension - 1)){
- labyrinth[x][y] = 2;
- y++;
- }
-}
-
-//Create the labyrinth with rnd values
-function createLab()
-{
- //A wall square is marked as a 1 in the labyrinth array
- //Not a wall square is marked as a 0 in the labyrinth array
- //The Cheese square is marked as a 3 in the labyrinth array
- //The start is marked as a -1 in the labyrinth array
- for (var x = 0; x < dimension; x++ ){
- var rnd = 0;
- for (var y = 0; y < dimension; y++){
- //But don't overwrite the way
- if (labyrinth[x][y] != 2){
- var rnd = Math.floor(Math.random()*2);
- var xy = 0;
- var xxy = 0;
- var xyy = 0;
- var xxyy = 0;
-
- if (x > 0 && y > 0){
- xy = labyrinth[x - 1][y - 1];
- if (xy == 2)
- xy = 0;
-
- xyy = labyrinth[x - 1][y];
- if (xyy == 2)
- xyy = 0;
-
- xxy = labyrinth[x][y - 1];
- if (xxy == 2)
- xxy = 0;
-
- xxyy = rnd;
- if (xxyy == 2)
- xxyy = 0;
-
- //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
- // |1[0] |0[1] [xyy ][xxyy]
- if (xyy == xxy && xy == xxyy && xy != xxy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
-
- //avoid to have to many |1|1| or |0|0|
- // |1[1] |0[0]
- if (xy == xxy && xxy == xxyy && xxyy == xyy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
- }
- else if (x == 0 && y > 0){
- xy = labyrinth[x][y - 1];
- if (xy == 2)
- xy = 0;
-
- xyy = rnd;
- if (xyy == 2)
- xyy = 0;
-
- xxy = labyrinth[x + 1][y - 1];
- if (xxy == 2)
- xxy = 0;
-
- xxyy = labyrinth[x + 1][y];
- if (xxyy == 2)
- xxyy = 0;
-
- //avoid to have to many |1|1| or |0|0|
- // |1[1] |0[0]
- if (xy == xxy && xxy == xxyy && xxyy == xyy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
-
- //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
- // |1[0] |0[1] [xyy ][xxyy]
- if (xyy == xxy && xy == xxyy && xy != xxy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
- }
- labyrinth[x][y] = rnd;
- }
-
- }
- }
- //set start and end
- labyrinth[0][0] = -1;
- labyrinth[0][1] = 0;
- labyrinth[1][0] = 0;
- labyrinth[1][1] = 0;
-
- labyrinth[dimension - 2][dimension - 2] = 0;
- labyrinth[dimension - 2][dimension - 1] = 0;
- labyrinth[dimension - 1][dimension - 2] = 0;
- labyrinth[dimension - 1][dimension - 1] = 3;
-}
-
-//Function that checks if the mouse can be moved in x and y
-function canMove(x, y)
-{
- //Check if movement is allowed
- var xcenter = x + (cellDimension / 2);
- var ycenter = y + (cellDimension / 2);
- //try to get the index
- var idx = Math.floor(xcenter / cellDimension);
- var idy = Math.floor(ycenter / cellDimension);
- var dx = xcenter - (idx * cellDimension + ( cellDimension / 2 ));
- var dy = ycenter - (idy * cellDimension + ( cellDimension / 2 ));
-
- if (dx > 0){
- if (labyrinth[idx + 1][idy] == 1)
- return false;
- }
- if (dx < 0){
- if (labyrinth[idx - 1][idy] == 1)
- return false;
- }
- if (dy > 0){
- if (labyrinth[idx][idy + 1] == 1)
- return false;
- }
- if (dy < 0){
- if (labyrinth[idx][idy - 1] == 1)
- return false;
- }
- //check if won
- if (idx == (dimension - 1) && idy == (dimension - 1))
- won = true;
- return true;
-}
-
-//Function that prints out the labyrith array values in the console
-function printLab()
-{
- //for debug purposes print out lab n console
- var iy = 0;
- for (var y = 0; y < dimension; y++ ){
- var line = "";
- for (var x = 0; x < dimension; x++ ){
- line += labyrinth[x][y];
- }
- console.log(line);
- }
-}