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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-//! [0]
-import QtSensors 5.0
-//! [0]
-//import QtMultimedia 4.0
-import Qt.multimediakit 4.0
-
-
-
-Rectangle {
- id: window
-
- state: "default"
-
- Audio {
- id :phone
- source: "audio/phone.wav" //mono
- }
- Audio {
- id :loopy2a_mono
- source: "audio/loopy2a_mono.wav" //mono
- }
-
- Text {
- id: label
- text: qsTr("Shake to rotate triangles")
- y: parent.height / 4
- anchors.horizontalCenter: parent.horizontalCenter
- }
- Image {
- id: triangle1
- smooth: true
- source: "images/triangle.png"
- x: parent.width / 2 - (triangle1.width / 2)
- y: parent.height / 2 - (triangle1.height);
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- Behavior on y { SmoothedAnimation { velocity: 200 } }
- transform: Rotation {
- id: myRot
- }
- }
- Image {
- id: triangle2
- smooth: true
- source: "images/triangle2.png"
- x: parent.width / 2 - (triangle1.width + triangle2.width / 2)
- y: parent.height / 2 + (triangle2.height / 2);
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- Behavior on y { SmoothedAnimation { velocity: 200 } }
- }
- Image {
- id: triangle3
- smooth: true
- source: "images/triangle3.png"
- x: parent.width / 2 + (triangle1.width / 2)
- y: parent.height / 2 + (triangle3.height / 2);
-
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- Behavior on y { SmoothedAnimation { velocity: 200 } }
- }
-
- states: [
- State {
- name: "rotated"
- PropertyChanges { target: triangle1; rotation: 180 }
- PropertyChanges { target: triangle2; rotation: 90 }
- PropertyChanges { target: triangle3; rotation: 270 }
- },
- State {
- name: "default"
- PropertyChanges { target: triangle1; rotation: 0;
- x: parent.width / 2 - (triangle1.width / 2)
- y: parent.height / 2 - (triangle1.height);
- }
- PropertyChanges { target: triangle2; rotation: 0;
- x: parent.width / 2 - (triangle1.width + triangle2.width / 2)
- y: parent.height / 2 + (triangle2.height / 2);
- }
- PropertyChanges { target: triangle3; rotation: 0;
- x: parent.width / 2 + (triangle1.width / 2)
- y: parent.height / 2 + (triangle3.height / 2);
- }
- },
- State {
- name: "whipped"
- PropertyChanges { target: triangle1; rotation: 0; x:0; }
- PropertyChanges { target: triangle2; rotation: 0; x:0; y:triangle1.x + triangle1.height; }
- PropertyChanges { target: triangle3; rotation: 0; x:0;
- y: triangle2.y + triangle2.height; }
- },
- State {
- name: "twistedR"
- PropertyChanges { target: triangle1; rotation: 270;
- x:window.width - triangle1.width;
- }
- PropertyChanges { target: triangle2; rotation: 180;
- x:window.width - triangle2.width;
- }
- PropertyChanges { target: triangle3; rotation: 90;
- x:window.width - triangle3.width;
- y:triangle2.y + triangle2.height;
- }
- },
- State {
- name: "twistedL"
- PropertyChanges { target: triangle1; rotation: 270;
- x:0;
- }
- PropertyChanges { target: triangle2; rotation: 180;
- x:0;
- }
- PropertyChanges { target: triangle3; rotation: 90;
- x:0;
- y:triangle2.y + triangle2.height;
- }
- },
- State {
- name: "covered"
- PropertyChanges { target: triangle1; rotation: 0;
- x: window.width / 3 - triangle1.width / 2;
- y: window.height - triangle1.height;
- }
- PropertyChanges { target: triangle2; rotation: 0;
- x: window.width / 2 - triangle2.width / 2; // middle
- y: window.height - triangle2.height;
- }
- PropertyChanges { target: triangle3; rotation: 0;
- x: (window.width / 3 + window.width / 3) - triangle3.width / 2;
- y: window.height - triangle3.height;
- }
- },
- State {
- name: "hovered"
- PropertyChanges { target: triangle1; rotation: 90;
- x: window.width / 3 - triangle1.width / 2;
- y: triangle1.height;
- }
- PropertyChanges { target: triangle2; rotation: 270;
- x: window.width / 2 - triangle2.width / 2; // middle
- y: triangle2.height;
- }
- PropertyChanges { target: triangle3; rotation: 195;
- x: (window.width / 3 + window.width / 3) - triangle3.width / 2;
- y: triangle3.height
- }
- },
- State {
- name :"slammed"
- PropertyChanges { target: triangle1; rotation: 0;
- x: 0;
- y: 0 + 30
- }
- PropertyChanges { target: triangle2; rotation: 0;
- x: window.width - triangle2.width;
- y: 0 + 30
- ;}
- PropertyChanges { target: triangle3; rotation: 0;
- x: window.width / 2 - triangle3.width / 2;
- y:window.height - triangle3.height;
- }
- },
- State {
- name: "doubletapped"
- PropertyChanges { target: triangle1; rotation: 114;
- transformOrigin: Item.BottomLeft
- }
- PropertyChanges { target: triangle2; rotation: 120;
- transformOrigin: Item.BottomLeft
- }
- }
- ]
-
-
- transitions: [
- Transition {
-
- ParallelAnimation {
- NumberAnimation { properties: "x,y"; easing.type: Easing.OutBounce;duration: 2000; }
- RotationAnimation { id: t1Rotation; target: triangle1; duration: 1000;
- direction: RotationAnimation.Clockwise }
- RotationAnimation { id: t2Rotation; target: triangle2; duration: 2000;
- direction: RotationAnimation.Counterclockwise }
- RotationAnimation { id: t3Rotation; target: triangle3; duration: 2000;
- direction: RotationAnimation.Clockwise }
- }
-
- }, Transition {
- to: "slammed"
- SequentialAnimation {
- NumberAnimation { properties: "x"; easing.type: Easing.OutBounce;duration: 500; }
-
- }
- }, Transition {
- to: "doubletapped"
- SequentialAnimation {
- PropertyAction { target: triangle1; property: "transformOrigin" }
- PropertyAction { target: triangle2; property: "transformOrigin" }
- NumberAnimation { target: triangle1; properties: "rotation"; easing.type: Easing.OutBounce;duration: 500; }
- NumberAnimation { target: triangle2; properties: "rotation"; easing.type: Easing.OutBounce;duration: 1500; }
- }
- }, Transition {
- from: "doubletapped"
- SequentialAnimation {
- NumberAnimation { properties: "rotation"; easing.type: Easing.OutBounce;duration: 1500; }
- PropertyAction { target: triangle1; property: "transformOrigin" }
- PropertyAction { target: triangle2; property: "transformOrigin" }
- }
- }
- ]
-
-//! [1]
- SensorGesture {
-//! [1]
- id: sensorGesture
-//! [3]
- enabled: true
-//! [3]
-//! [2]
- gestures : ["QtSensors.shake", "QtSensors.whip", "QtSensors.twist", "QtSensors.cover",
- "QtSensors.hover", "QtSensors.turnover", "QtSensors.pickup", "QtSensors.slam" , "QtSensors.doubletap"]
-//! [2]
-//! [4]
- onDetected:{
- console.debug(gesture)
- label.text = gesture
-
- if (gesture == "shake") {
- window.state == "rotated" ? window.state = "default" : window.state = "rotated"
- timer.start()
- }
- if (gesture == "whip") {
- window.state == "whipped" ? window.state = "default" : window.state = "whipped"
- timer.start()
- }
- if (gesture == "twistRight") {
- window.state == "twistedR" ? window.state = "default" : window.state = "twistedR"
- timer.start()
- }
- if (gesture == "twistLeft") {
- window.state == "twistedL" ? window.state = "default" : window.state = "twistedL"
- timer.start()
- }
- if (gesture == "cover") {
- window.state == "covered" ? window.state = "default" : window.state = "covered"
- timer.start()
- }
- if (gesture == "hover") {
- window.state == "hovered" ? window.state = "default" : window.state = "hovered"
- timer.start()
- }
- if (gesture == "turnover") {
- window.state = "default"
- loopy2a_mono.play();
- timer.start()
- }
- if (gesture == "pickup") {
- window.state = "default"
- phone.play()
- timer.start()
- }
- if (gesture == "slam") {
- window.state == "slammed" ? window.state = "default" : window.state = "slammed"
- timer.start()
- }
- if (gesture == "doubletap") {
- window.state == "doubletapped" ? window.state = "default" : window.state = "doubletapped"
- timer.start()
- }
- }
-//! [4]
- }
- Timer {
- id: timer
- running: false
- repeat: false
- interval: 3000
- onTriggered: {
- console.log("timer triggered")
- window.state = "default"
- label.text = "Try another gesture"
- }
- }
-}