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-rw-r--r--src/sensors/doc/src/qtsensors-backend.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/sensors/doc/src/qtsensors-backend.qdoc b/src/sensors/doc/src/qtsensors-backend.qdoc
index a64b2d1f..50473725 100644
--- a/src/sensors/doc/src/qtsensors-backend.qdoc
+++ b/src/sensors/doc/src/qtsensors-backend.qdoc
@@ -62,7 +62,7 @@ classes to use.
\title Creating a sensor plugin
\ingroup sensors_backend_topics
-\section1 How a sensor plugin is loaded
+\section1 How a Sensor Plugin is Loaded
Since sensor backends are created on demand, the sensor plugin is loaded and asked
to register the sensor backends it handles. The plugin should implement
@@ -85,7 +85,7 @@ An example follows.
\title Determining the default sensor for a type
\ingroup sensors_backend_topics
-\section1 Multiple sensors can exist for a type
+\section1 Multiple Sensors Can Exist for a Type
Sensors was designed so that multiple sensors could exist for a given type. Why?
Consider this example.
@@ -94,7 +94,7 @@ The N900 has an accelerometer built-in. It also features bluetooth and can pair
with a gaming controller that features an accelerometer. To a developer writing
a game these two devices are conceptually the same type.
-\section1 Default sensor for a type
+\section1 Default Sensor for a Type
To avoid the need to know (or check) what the default sensor for a type is, the
system will use the default sensor for a type. Most of the time this is what the