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-rw-r--r--src/sensors/qsensor.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/sensors/qsensor.cpp b/src/sensors/qsensor.cpp
index f93ef883..125d5924 100644
--- a/src/sensors/qsensor.cpp
+++ b/src/sensors/qsensor.cpp
@@ -176,6 +176,40 @@ void QSensorPrivate::init(const QByteArray &sensorType)
The sensor data is delivered via QSensorReading and its sub-classes.
+ \section1 Orientation
+
+ Some sensors react to screen orientation changes, such as QAccelerometer, QMagnetometer and
+ QRotationSensor. These are so called \e orientable sensors. For orientable sensors,
+ QSensor supports changing the reporting of the reading values based on the orientation of the
+ screen.
+
+ For orientable sensors, the axesOrientationMode property controls how the orientation affects
+ the reading values.
+
+ In the default mode, QSensor::FixedOrientation, the reading values remain
+ unaffected by the orientation. In the QSensor::AutomaticOrientation mode, the reading
+ values are automatically rotated by taking the current screen orientation into account. And
+ finally, in the QSensor::UserOrientation mode, the reading values are rotated
+ according to a user-specified orientation.
+
+ The functionality of this is only available if it is supported by the backend and if the sensor
+ is orientable, which can be checked by calling QSensor::isFeatureSupported()
+ with the QSensor::AxesOrientation flag.
+
+ The orientation values here are always of the screen orientation, not the device orientation.
+ The screen orientation is the orientation of the GUI. For example when rotating a device by 90
+ degrees counter-clockwise, the screen orientation compensates for that by rotating 90 degrees
+ clockwise, to the effect that the GUI is still facing upright after the device has been rotated.
+ Note that applications can lock the screen orientation, for example to force portrait or landscape
+ mode. For locked orientations, orientable sensors will not react with reading changes if the device
+ orientation is changed, as orientable sensors react to screen orientation changes only. This makes
+ sense, as the purpose of orientable sensors is to keep the sensor orientation in sync with the screen
+ orientation.
+
+ The orientation values range from 0 to 270 degrees. The orientation is applied in clockwise direction,
+ e.g. an orientation value of 90 degrees means that the screen has been rotated 90 degress to the right
+ from its origin position, to compensate a device rotation of 90 degrees to the left.
+
\sa QSensorReading
*/
@@ -208,6 +242,11 @@ void QSensorPrivate::init(const QByteArray &sensorType)
\value AccelerationMode The backend supports switching the acceleration mode
of the acceleromter with the QAccelerometer::accelerationMode property.
+ The features of all orientable sensors are:
+
+ \value AxesOrientation The backend supports changing the axes orientation from the default of
+ QSensor::FixedOrientation to something else.
+
\omitvalue Reserved
\sa QSensor::isFeatureSupported()
@@ -816,6 +855,142 @@ int QSensor::error() const
}
/*!
+ \enum QSensor::AxesOrientationMode
+ \since 5.1
+
+ Describes how reading values are affected by the screen orientation.
+
+ \value FixedOrientation No automatic rotation is applied to the reading values.
+
+ \value AutomaticOrientation The reading values are automatically rotated based on the screen
+ orientation.
+
+ \value UserOrientation The reading values are rotated based on the angle of the userOrientation property.
+
+ \sa QSensor::axesOrientationMode
+*/
+
+/*!
+ \property QSensor::axesOrientationMode
+ \since 5.1
+ \brief The mode that affects how the screen orientation changes reading values.
+
+ When set to FixedOrientation, which is the default mode, no automatic rotation is applied to
+ the reading. This is the only mode available for backends that do not support the
+ QSensor::AxesOrientation feature.
+
+ When set to AutomaticOrientation, the reading values are automatically rotated when the
+ screen orientation changes. In effect, the screen orientation is canceled out.
+
+ As an example, assume the device is rotated by 180 degrees and therefore the screen orientation
+ also is rotated by 180 degrees from the native orientation. Without automatic axes orientation,
+ the reading values would now be changed: Both the X and the Y values would be negated, forcing
+ an application developer to manually cancel out the negation in application code. Automatic
+ axes orientation does this automatically, in this mode the X and Y values would be the same as
+ with the default screen orientation.
+
+ This automatic rotation of the axes is handy is some usecases, for example in a bubble level
+ application that measures how level a surface is by looking at the X axis value of an
+ accelerometer. When the device and screen orientation change by 90 degrees, an application
+ developer does not need to change anything, he can continue using the X axis value even though
+ the device is rotated. Without automatic axes orientation, the application developer would need
+ to look at the Y values instead, thereby adding code to the application that reads from a
+ different axis depending on the screen orientation.
+
+ The UserOrientation mode is quite similar to AutomaticOrientation, only that the screen orientation
+ is manually controlled instead of automatically determined. The angle of the userOrientation
+ property is then used for rotating the reading values.
+
+ Since the rotation of the reading values is based on the screen orientation, Z values will never
+ change, as the Z axis is perpendicular to the screen.
+ As screen orientation changes in 90 degree steps, rotating the reading values is also done in
+ steps of 90 degrees.
+
+ This property is only used for orientable sensors.
+*/
+
+QSensor::AxesOrientationMode QSensor::axesOrientationMode() const
+{
+ Q_D(const QSensor);
+ return d->axesOrientationMode;
+}
+
+void QSensor::setAxesOrientationMode(QSensor::AxesOrientationMode axesOrientationMode)
+{
+ Q_D(QSensor);
+ if (d->axesOrientationMode != axesOrientationMode) {
+ d->axesOrientationMode = axesOrientationMode;
+ emit axesOrientationModeChanged(axesOrientationMode);
+ }
+}
+
+/*!
+ \property QSensor::currentOrientation
+ \since 5.1
+ \brief The current orientation that is used for rotating the reading values.
+
+ This might not be the same as the screen orientation. For example, in the FixedOrientation mode,
+ the reading values are not rotated, and therefore the property is 0.
+
+ In the UserOrientation mode, the readings are rotated based on the userOrientation property,
+ and therefore this property is equal to the userOrientation property.
+
+ In the AutomaticOrientation mode, the readings are rotated based on the screen orientation,
+ and therefore this property will be equal to the current screen orientation.
+
+ This property is set by the backend and only valid for orientable sensors.
+*/
+
+int QSensor::currentOrientation() const
+{
+ Q_D(const QSensor);
+ return d->currentOrientation;
+}
+
+/*!
+ \since 5.1
+ Sets the current screen orientation to \a currentOrientation. This is to be called from the
+ backend whenever the screen orientation or the userOrientation property changes.
+*/
+void QSensor::setCurrentOrientation(int currentOrientation)
+{
+ Q_D(QSensor);
+ if (d->currentOrientation != currentOrientation) {
+ d->currentOrientation = currentOrientation;
+ emit currentOrientationChanged(currentOrientation);
+ }
+}
+
+/*!
+ \property QSensor::userOrientation
+ \since 5.1
+ \brief The angle used for rotating the reading values in the UserOrientation mode.
+
+ When the axesOrientationMode property is set to UserOrientation, the angle for rotating the
+ reading values is taken from this property. In other modes, the property has no effect.
+
+ The default is 0. The only valid values are 0, 90, 180 and 270, as those are the only possible
+ screen orientations.
+
+ This property is only valid for orientable sensors.
+*/
+
+int QSensor::userOrientation() const
+{
+ Q_D(const QSensor);
+ return d->userOrientation;
+}
+
+void QSensor::setUserOrientation(int userOrientation)
+{
+ Q_D(QSensor);
+ if (d->userOrientation != userOrientation) {
+ d->userOrientation = userOrientation;
+ emit userOrientationChanged(userOrientation);
+ }
+}
+
+/*!
\fn QSensor::sensorError(int error)
This signal is emitted when an \a error code is set on the sensor.