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* Make QtSensors use Q_DECL_OVERRIDESamuel Gaist2013-11-191-3/+3
| | | | | | | | | This patch aims to make QtSensors uses Q_DECL_OVERRIDE uniformly across the module Task-number: QTBUG-27392 Change-Id: I5f814f93307159175f92e29a9990587c03cce96f Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
* iOS: change accelerometer to use QTimer for pollingRichard Moe Gustavsen2013-06-051-5/+4
| | | | | | | | | | | | | | | | | | | According to the docs (CMMotionManager class reference) there are two ways of interacting with the accelerometer; Either through the callback API (NSOperationQueue), or peridic sampling (polling). Our first implementation of IOSAcceleometer used the former technique, which turns out to have bad performance when using the sensor together with a fine-grained QTimer. And this case is pretty common when using sensors together with e.g QML. Reading through the docs more carefully, they recommend using the polling technique when creating games instead since the NSOperationQueue introduces some overhead. So this patch does that, change the implementation to use QTimer based polling. And this solves the performance issues found. Change-Id: Ifde0d2292302467afb8db90a954ef45f3238350e Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
* iOS: refactor and simplify IOSAccelerometer codeRichard Moe Gustavsen2013-03-221-2/+3
| | | | | | | | | | | The code as it stood made use of an extra obj-c class to listen for sensor readings. This is not needed with the block (lambda) API used by CMMotionManager. This will also make IOSGyroscope and (soon) IOSMagnetometer follow the same code pattern. Change-Id: If945f8616f4cdde98b31382fcd9c555c2b490c4a Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: implement accelerometer for iOSLorn Potter2013-03-121-0/+71
This change implements an accelerometer for iOS. Change-Id: Id6de98427312bc0be42935fd9704117665d1e4a2 Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>