From 1be9fc260de2e762d9e5c482505eb5db2f98f540 Mon Sep 17 00:00:00 2001 From: Alex Blasche Date: Wed, 17 Sep 2014 15:17:42 +0200 Subject: Remove cube example MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The example doesn't offer much example value. The accelerometer is presented by the accelbubble example too but doesn't have all the Qt3d dependencies. Cutting those dependencies is much cleaner. Task-number: QTBUG-31076 Change-Id: I074b24974cbd630d7b6ccc9eb21d8cabc96da86c Reviewed-by: Topi Reiniƶ --- examples/sensors/cubehouse/Room.qml | 288 ------------------------------------ 1 file changed, 288 deletions(-) delete mode 100644 examples/sensors/cubehouse/Room.qml (limited to 'examples/sensors/cubehouse/Room.qml') diff --git a/examples/sensors/cubehouse/Room.qml b/examples/sensors/cubehouse/Room.qml deleted file mode 100644 index c15c9eee..00000000 --- a/examples/sensors/cubehouse/Room.qml +++ /dev/null @@ -1,288 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the QtSensors module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names -** of its contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.0 -import Qt3D 1.0 -import Qt3D.Shapes 1.0 -import "." - -Item3D{ - id: room - property double scale: 1.0 - property bool yspin: false - property bool xspin: false - property int yrot: 0 - property int xrot: 0 - property double distanceCorrection: 3.7 - - transform: [ - Rotation3D { - id: yRT - angle: 0 - axis: Qt.vector3d(0, -1, 0) - }, - Rotation3D { - id: xRT - angle: 0 - axis: Qt.vector3d(-1, 0, 0) - } - ] - - SequentialAnimation { - running: yspin - NumberAnimation { - target: yRT - property: "angle" - to: yrot - easing.type:"Linear" - duration: 50 - } - onCompleted: yspin = false - } - - SequentialAnimation { - running: xspin - NumberAnimation { - target: xRT - property: "angle" - to: xrot - easing.type:"Linear" - duration: 50 - } - onCompleted: xspin = false - } - - function rotateY(y) - { - room.yrot=y; - room.yspin = true; - } - - function rotateX(x) - { - room.xrot=x; - room.xspin = true; - } - - Quad { - id: frontWall - scale: room.scale - effect: Effect { - texture: "content/wall.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: 0 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 0 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Quad { - id: ground - scale: room.scale - effect: Effect { - texture: "content/ground.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Quad { - id: leftWall - scale: room.scale - effect: Effect { - texture: "content/wall.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: 0 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Quad { - id: rightWall - scale: room.scale - effect: Effect { - texture: "content/wall.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: 180 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Quad { - id: roof - scale: room.scale - effect: Effect { - texture: "content/roof.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: -90 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 90 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Quad { - id: backWall - scale: room.scale - effect: Effect { - texture: "content/wall.jpg" - } - transform: [ - Translation3D { - translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0) - }, - Rotation3D { - angle: -90 - axis: Qt.vector3d(1, 0, 0) - }, - Rotation3D { - angle: 0 - axis: Qt.vector3d(0, 1, 0) - }, - Rotation3D { - angle: 0 - axis: Qt.vector3d(0, 0, 1) - } - ] - } - - Cube { - id: cube - scale: 0.5 - - transform: [ - Translation3D { - translate: Qt.vector3d(0.0, 0.0, 0.0) - } - ] - } - - Table { - scale: 0.025 - transform: [ - Translation3D { - translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0) - } - ] - } - - Teapot { - scale: 0.5 - - effect: Effect { - color: "#ffffaa" - decal: true - } - - transform: [ - Translation3D { - translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0) - } - ] - } -} -- cgit v1.2.3