/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 1.0 import Qt3D.Shapes 1.0 import "." Item3D{ id: room property double scale: 1.0 property bool yspin: false property bool xspin: false property int yrot: 0 property int xrot: 0 transform: [ Rotation3D { id: yRT angle: 0 axis: Qt.vector3d(0, -1, 0) }, Rotation3D { id: xRT angle: 0 axis: Qt.vector3d(-1, 0, 0) } ] SequentialAnimation { running: yspin NumberAnimation { target: yRT property: "angle" to: yrot easing.type:"OutQuad" } onCompleted: yspin = false } SequentialAnimation { running: xspin NumberAnimation { target: xRT property: "angle" to: xrot easing.type:"OutQuad" } onCompleted: xspin = false } function rotateY(y) { room.yrot=y; room.yspin = true; } function rotateX(x) { room.xrot=x; room.xspin = true; } Quad { id: frontWall scale: room.scale effect: Effect { texture: "images/wall.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -frontWall.scale, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: 0 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 0 axis: Qt.vector3d(0, 0, 1) } ] } Quad { id: ground scale: room.scale effect: Effect { texture: "images/ground.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -ground.scale, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 0, 1) } ] } Quad { id: leftWall scale: room.scale effect: Effect { texture: "images/wall.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -leftWall.scale, 0) }, Rotation3D { angle: 0 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 0, 1) } ] } Quad { id: rightWall scale: room.scale effect: Effect { texture: "images/wall.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -rightWall.scale, 0) }, Rotation3D { angle: 180 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 0, 1) } ] } Quad { id: roof scale: room.scale effect: Effect { texture: "images/roof.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -roof.scale, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: -90 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 90 axis: Qt.vector3d(0, 0, 1) } ] } Quad { id: backWall scale: room.scale effect: Effect { texture: "images/wall.jpg" } transform: [ Translation3D { translate: Qt.vector3d(0, -backWall.scale, 0) }, Rotation3D { angle: -90 axis: Qt.vector3d(1, 0, 0) }, Rotation3D { angle: 0 axis: Qt.vector3d(0, 1, 0) }, Rotation3D { angle: 0 axis: Qt.vector3d(0, 0, 1) } ] } Cube { id: cube scale: 0.5 transform: [ Translation3D { translate: Qt.vector3d(0.0, 0.8 - 0.85, 0.0) } ] } Table { scale: 0.045 transform: [ Translation3D { translate: Qt.vector3d(0, -5, 0) } ] } Teapot { scale: 0.5 effect: Effect { color: "#ffffaa" decal: true } transform: [ Translation3D { translate: Qt.vector3d(0.0, -0.85, 0.0) } ] } }