/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CAMERA_H #define CAMERA_H #include #include #include #include #include class CameraPrivate; class QGLPainter; class Camera : public QObject { Q_OBJECT Q_ENUMS(ProjectionType) Q_PROPERTY(ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionChanged) Q_PROPERTY(qreal fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY projectionChanged) Q_PROPERTY(qreal nearPlane READ nearPlane WRITE setNearPlane NOTIFY projectionChanged) Q_PROPERTY(qreal farPlane READ farPlane WRITE setFarPlane NOTIFY projectionChanged) Q_PROPERTY(QSizeF viewSize READ viewSize WRITE setViewSize NOTIFY projectionChanged) Q_PROPERTY(QSizeF minViewSize READ minViewSize WRITE setMinViewSize NOTIFY projectionChanged) Q_PROPERTY(int screenRotation READ screenRotation WRITE setScreenRotation NOTIFY projectionChanged) Q_PROPERTY(qreal xEye READ xEye WRITE setXEye NOTIFY viewChanged) Q_PROPERTY(qreal yEye READ yEye WRITE setYEye NOTIFY viewChanged) Q_PROPERTY(qreal zEye READ zEye WRITE setZEye NOTIFY viewChanged) Q_PROPERTY(QVector3D eye READ eye WRITE setEye NOTIFY viewChanged) Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY viewChanged) Q_PROPERTY(qreal xCentre READ xCentre WRITE setXCentre NOTIFY viewChanged) Q_PROPERTY(qreal yCentre READ yCentre WRITE setYCentre NOTIFY viewChanged) Q_PROPERTY(qreal zCentre READ zCentre WRITE setZCentre NOTIFY viewChanged) Q_PROPERTY(QVector3D center READ center WRITE setCenter NOTIFY viewChanged) Q_PROPERTY(qreal eyeSeparation READ eyeSeparation WRITE setEyeSeparation NOTIFY viewChanged) Q_PROPERTY(QVector3D motionAdjustment READ motionAdjustment WRITE setMotionAdjustment DESIGNABLE false NOTIFY viewChanged) Q_PROPERTY(bool adjustForAspectRatio READ adjustForAspectRatio WRITE setAdjustForAspectRatio NOTIFY viewChanged) public: explicit Camera(QObject *parent = 0); ~Camera(); enum ProjectionType { Perspective, Orthographic }; Camera::ProjectionType projectionType() const; void setProjectionType(Camera::ProjectionType value); qreal fieldOfView() const; void setFieldOfView(qreal angle); qreal nearPlane() const; void setNearPlane(qreal value); qreal farPlane() const; void setFarPlane(qreal value); QSizeF viewSize() const; void setViewSize(const QSizeF& size); QSizeF minViewSize() const; void setMinViewSize(const QSizeF& size); int screenRotation() const; void setScreenRotation(int angle); qreal xEye() const; void setXEye(qreal value); qreal yEye() const; void setYEye(qreal value); qreal zEye() const; void setZEye(qreal value); QVector3D eye() const; void setEye(const QVector3D& vertex); QVector3D upVector() const; void setUpVector(const QVector3D& vector); qreal xCentre() const; void setXCentre(qreal value); qreal yCentre() const; void setYCentre(qreal value); qreal zCentre() const; void setZCentre(qreal value); QVector3D center() const; void setCenter(const QVector3D& vertex); qreal eyeSeparation() const; void setEyeSeparation(qreal value); QVector3D motionAdjustment() const; void setMotionAdjustment(const QVector3D& vector); bool adjustForAspectRatio() const; void setAdjustForAspectRatio(bool value); QQuaternion tilt(qreal angle) const; QQuaternion pan(qreal angle) const; QQuaternion roll(qreal angle) const; void rotateEye(const QQuaternion& q); void rotateCenter(const QQuaternion& q); QVector3D translation(qreal x, qreal y, qreal z) const; void translateEye(const QVector3D& vector); void translateCenter(const QVector3D& vector); QMatrix4x4 projectionMatrix(qreal aspectRatio) const; QMatrix4x4 modelViewMatrix() const; Q_SIGNALS: void projectionChanged(); void viewChanged(); private: CameraPrivate *d_ptr; CameraPrivate *d_func() const { return d_ptr; } Q_DISABLE_COPY(Camera) }; #endif