/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef LIGHT_H #define LIGHT_H #include #include #include #include #include class LightPrivate; QT_BEGIN_NAMESPACE class QMatrix4x4; QT_END_NAMESPACE class Light : public QObject { Q_OBJECT Q_ENUMS(LightType) Q_PROPERTY(LightType type READ type) Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged) Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged) Q_PROPERTY(QVector3D spotDirection READ spotDirection WRITE setSpotDirection NOTIFY spotDirectionChanged) Q_PROPERTY(qreal spotExponent READ spotExponent WRITE setSpotExponent NOTIFY spotExponentChanged) Q_PROPERTY(qreal spotAngle READ spotAngle WRITE setSpotAngle NOTIFY spotAngleChanged) Q_PROPERTY(qreal constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged) Q_PROPERTY(qreal linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged) Q_PROPERTY(qreal quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged) public: enum LightType { Directional, Positional }; Light(QObject *parent = 0); ~Light(); Light::LightType type() const; QVector3D position() const; void setPosition(const QVector3D& value); QVector3D direction() const; void setDirection(const QVector3D& value); QColor ambientColor() const; void setAmbientColor(const QColor& value); QColor diffuseColor() const; void setDiffuseColor(const QColor& value); QColor specularColor() const; void setSpecularColor(const QColor& value); QVector3D spotDirection() const; void setSpotDirection(const QVector3D& value); qreal spotExponent() const; void setSpotExponent(qreal value); qreal spotAngle() const; void setSpotAngle(qreal value); qreal spotCosAngle() const; qreal constantAttenuation() const; void setConstantAttenuation(qreal value); qreal linearAttenuation() const; void setLinearAttenuation(qreal value); qreal quadraticAttenuation() const; void setQuadraticAttenuation(qreal value); QVector4D eyePosition(const QMatrix4x4& transform) const; QVector3D eyeSpotDirection(const QMatrix4x4& transform) const; Q_SIGNALS: void positionChanged(); void directionChanged(); void ambientColorChanged(); void diffuseColorChanged(); void specularColorChanged(); void spotDirectionChanged(); void spotExponentChanged(); void spotAngleChanged(); void constantAttenuationChanged(); void linearAttenuationChanged(); void quadraticAttenuationChanged(); void lightChanged(); private: QScopedPointer d_ptr; Q_DECLARE_PRIVATE(Light) Q_DISABLE_COPY(Light) }; #endif