/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 //! [0] import QtSensors 5.0 //! [0] Rectangle { id: window Text { text: qsTr("Shake to rotate triangles") y: parent.height / 4 anchors.horizontalCenter: parent.horizontalCenter } Image { id: triangle1 smooth: true source: "images/triangle.png" y: parent.height / 2 - (triangle1.height); x: parent.width / 2 - (triangle1.width / 2) } Image { id: triangle2 smooth: true source: "images/triangle2.png" anchors.right: triangle1.left; anchors.top: triangle1.bottom } Image { id: triangle3 smooth: true source: "images/triangle3.png" anchors.left: triangle1.right; anchors.top: triangle1.bottom } states: [ State { name: "rotated" PropertyChanges { target: triangle1; rotation: 180 } PropertyChanges { target: triangle2; rotation: 90 } PropertyChanges { target: triangle3; rotation: 270 } }, State { name: "unrotated" PropertyChanges { target: triangle1; rotation: 0 } PropertyChanges { target: triangle2; rotation: 0 } PropertyChanges { target: triangle3; rotation: 0 } } ] transitions: Transition { RotationAnimation { id: t1Rotation; target: triangle1; duration: 1000; direction: RotationAnimation.Clockwise } RotationAnimation { id: t2Rotation; target: triangle2; duration: 3000; direction: RotationAnimation.Counterclockwise } RotationAnimation { id: t3Rotation; target: triangle3; duration: 3000; direction: RotationAnimation.Clockwise } } //! [1] SensorGesture { //! [1] id: sensorGesture //! [3] enabled: true //! [3] //! [2] gestures : ["QtSensors.shake"] //! [2] //! [4] onDetected:{ if (gesture == "shake") { window.state == "rotated" ? window.state = "unrotated" : window.state = "rotated" } } //! [4] } }