/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 //! [0] import QtSensors 5.0 //! [0] //import QtMultimedia 4.0 import Qt.multimediakit 4.0 Rectangle { id: window state: "default" Audio { id :phone source: "audio/phone.wav" //mono } Audio { id :loopy2a_mono source: "audio/loopy2a_mono.wav" //mono } Text { id: label text: qsTr("Shake to rotate triangles") y: parent.height / 4 anchors.horizontalCenter: parent.horizontalCenter } Image { id: triangle1 smooth: true source: "images/triangle.png" x: parent.width / 2 - (triangle1.width / 2) y: parent.height / 2 - (triangle1.height); Behavior on x { SmoothedAnimation { velocity: 200 } } Behavior on y { SmoothedAnimation { velocity: 200 } } } Image { id: triangle2 smooth: true source: "images/triangle2.png" x: parent.width / 2 - (triangle1.width + triangle2.width / 2) y: parent.height / 2 + (triangle2.height / 2); Behavior on x { SmoothedAnimation { velocity: 200 } } Behavior on y { SmoothedAnimation { velocity: 200 } } } Image { id: triangle3 smooth: true source: "images/triangle3.png" x: parent.width / 2 + (triangle1.width / 2) y: parent.height / 2 + (triangle3.height / 2); Behavior on x { SmoothedAnimation { velocity: 200 } } Behavior on y { SmoothedAnimation { velocity: 200 } } } states: [ State { name: "rotated" PropertyChanges { target: triangle1; rotation: 180 } PropertyChanges { target: triangle2; rotation: 90 } PropertyChanges { target: triangle3; rotation: 270 } }, State { name: "default" PropertyChanges { target: triangle1; rotation: 0; x: parent.width / 2 - (triangle1.width / 2) y: parent.height / 2 - (triangle1.height); } PropertyChanges { target: triangle2; rotation: 0; x: parent.width / 2 - (triangle1.width + triangle2.width / 2) y: parent.height / 2 + (triangle2.height / 2); } PropertyChanges { target: triangle3; rotation: 0; x: parent.width / 2 + (triangle1.width / 2) y: parent.height / 2 + (triangle3.height / 2); } }, State { name: "whipped" PropertyChanges { target: triangle1; rotation: 0; x:0; } PropertyChanges { target: triangle2; rotation: 0; x:0; y:triangle1.x + triangle1.height; } PropertyChanges { target: triangle3; rotation: 0; x:0; y: triangle2.y + triangle2.height; } }, State { name: "twistedR" PropertyChanges { target: triangle1; rotation: 270; x:window.width - triangle1.width; } PropertyChanges { target: triangle2; rotation: 180; x:window.width - triangle2.width; } PropertyChanges { target: triangle3; rotation: 90; x:window.width - triangle3.width; y:triangle2.y + triangle2.height; } }, State { name: "twistedL" PropertyChanges { target: triangle1; rotation: 270; x:0; } PropertyChanges { target: triangle2; rotation: 180; x:0; } PropertyChanges { target: triangle3; rotation: 90; x:0; y:triangle2.y + triangle2.height; } }, State { name: "covered" PropertyChanges { target: triangle1; rotation: 0; x: window.width / 3 - triangle1.width / 2; y: window.height - triangle1.height; } PropertyChanges { target: triangle2; rotation: 0; x: window.width / 2 - triangle2.width / 2; // middle y: window.height - triangle2.height; } PropertyChanges { target: triangle3; rotation: 0; x: (window.width / 3 + window.width / 3) - triangle3.width / 2; y: window.height - triangle3.height; } }, State { name: "hovered" PropertyChanges { target: triangle1; rotation: 90; x: window.width / 3 - triangle1.width / 2; y: triangle1.height; } PropertyChanges { target: triangle2; rotation: 270; x: window.width / 2 - triangle2.width / 2; // middle y: triangle2.height; } PropertyChanges { target: triangle3; rotation: 180; x: (window.width / 3 + window.width / 3) - triangle3.width / 2; y: triangle3.height } }, State { name :"slammed" PropertyChanges { target: triangle1; rotation: 0; x: 0; y: 0 + 30 } PropertyChanges { target: triangle2; rotation: 0; x: window.width - triangle2.width; y: 0 + 30 ;} PropertyChanges { target: triangle3; rotation: 0; x: window.width / 2 - triangle3.width / 2; y:window.height - triangle3.height; } } ] transitions: [ Transition { ParallelAnimation { running: true NumberAnimation { properties: "x,y"; easing.type: Easing.OutBounce;duration: 2000; } RotationAnimation { id: t1Rotation; target: triangle1; duration: 1000; direction: RotationAnimation.Clockwise } RotationAnimation { id: t2Rotation; target: triangle2; duration: 2000; direction: RotationAnimation.Counterclockwise } RotationAnimation { id: t3Rotation; target: triangle3; duration: 2000; direction: RotationAnimation.Clockwise } } }, Transition { to: "slammed" SequentialAnimation { NumberAnimation { properties: "x"; easing.type: Easing.OutBounce;duration: 500; } } } ] //! [1] SensorGesture { //! [1] id: sensorGesture //! [3] enabled: true //! [3] //! [2] gestures : ["QtSensors.shake", "QtSensors.whip", "QtSensors.twist", "QtSensors.cover", "QtSensors.hover", "QtSensors.turnover", "QtSensors.pickup", "QtSensors.slam" ] //! [2] //! [4] onDetected:{ console.debug(gesture) label.text = gesture if (gesture == "shake") { window.state == "rotated" ? window.state = "default" : window.state = "rotated" timer.start() } if (gesture == "whip") { window.state == "whipped" ? window.state = "default" : window.state = "whipped" timer.start() } if (gesture == "twistRight") { window.state == "twistedR" ? window.state = "default" : window.state = "twistedR" timer.start() } if (gesture == "twistLeft") { window.state == "twistedL" ? window.state = "default" : window.state = "twistedL" timer.start() } if (gesture == "cover") { window.state == "covered" ? window.state = "default" : window.state = "covered" timer.start() } if (gesture == "hover") { window.state == "hovered" ? window.state = "default" : window.state = "hovered" timer.start() } if (gesture == "turnover") { window.state = "default" loopy2a_mono.play(); timer.start() } if (gesture == "pickup") { window.state = "default" phone.play() timer.start() } if (gesture == "slam") { window.state == "slammed" ? window.state = "default" : window.state = "slammed" timer.start() } } //! [4] } Timer { id: timer running: false repeat: false interval: 3000 onTriggered: { console.log("timer triggered") window.state = "default" label.text = "Try another gesture" } } }