/**************************************************************************** ** ** Copyright (C) 2016 Lorn Potter ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qfreefallsensorgesturerecognizer.h" QT_BEGIN_NAMESPACE QFreefallSensorGestureRecognizer::QFreefallSensorGestureRecognizer(QObject *parent) : QSensorGestureRecognizer(parent) , active(0) , detecting(0) { } QFreefallSensorGestureRecognizer::~QFreefallSensorGestureRecognizer() { } void QFreefallSensorGestureRecognizer::create() { } QString QFreefallSensorGestureRecognizer::id() const { return QString("QtSensors.freefall"); } bool QFreefallSensorGestureRecognizer::start() { if (QtSensorGestureSensorHandler::instance()->startSensor(QtSensorGestureSensorHandler::Accel)) { active = true; connect(QtSensorGestureSensorHandler::instance(),SIGNAL(accelReadingChanged(QAccelerometerReading*)), this,SLOT(accelChanged(QAccelerometerReading*))); } else { active = false; } return active; } bool QFreefallSensorGestureRecognizer::stop() { QtSensorGestureSensorHandler::instance()->stopSensor(QtSensorGestureSensorHandler::Accel); disconnect(QtSensorGestureSensorHandler::instance(),SIGNAL(accelReadingChanged(QAccelerometerReading*)), this,SLOT(accelChanged(QAccelerometerReading*))); active = false; return active; } bool QFreefallSensorGestureRecognizer::isActive() { return active; } #define FREEFALL_THRESHOLD 1.0 #define LANDED_THRESHOLD 20.0 #define FREEFALL_MAX 4 void QFreefallSensorGestureRecognizer::accelChanged(QAccelerometerReading *reading) { const qreal x = reading->x(); const qreal y = reading->y(); const qreal z = reading->z(); qreal sum = qSqrt(x * x + y * y + z * z); if (qAbs(sum) < FREEFALL_THRESHOLD) { detecting = true; freefallList.append(sum); } else { if (detecting && qAbs(sum) > LANDED_THRESHOLD) { Q_EMIT landed(); Q_EMIT detected("landed"); freefallList.clear(); } } if (freefallList.count() > FREEFALL_MAX) { Q_EMIT freefall(); Q_EMIT detected("freefall"); } } QT_END_NAMESPACE