/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qturnoversensorgesturerecognizer.h" QT_BEGIN_NAMESPACE // turnover and put down i.e. facedown QTurnoverSensorGestureRecognizer::QTurnoverSensorGestureRecognizer(QObject *parent) : QSensorGestureRecognizer(parent), isClose(0) , isFaceDown(0) { } QTurnoverSensorGestureRecognizer::~QTurnoverSensorGestureRecognizer() { } void QTurnoverSensorGestureRecognizer::create() { orientation = new QOrientationSensor(this); orientation->connectToBackend(); proximity = new QProximitySensor(this); proximity->connectToBackend(); } bool QTurnoverSensorGestureRecognizer::start() { connect(orientation,SIGNAL(readingChanged()),this,SLOT(orientationChanged())); connect(proximity,SIGNAL(readingChanged()),this,SLOT(proximityChanged())); active = (orientation->start() && proximity->start()); return active; } bool QTurnoverSensorGestureRecognizer::stop() { orientation->stop(); proximity->stop(); active = (orientation->isActive() && proximity->isActive()); disconnect(orientation,SIGNAL(readingChanged()),this,SLOT(orientationChanged())); disconnect(proximity,SIGNAL(readingChanged()),this,SLOT(proximityChanged())); return !active; } bool QTurnoverSensorGestureRecognizer::isActive() { return active; } QString QTurnoverSensorGestureRecognizer::id() const { return QString("QtSensors.turnover"); } void QTurnoverSensorGestureRecognizer::proximityChanged() { isClose = proximity->reading()->close(); isRecognized(); } void QTurnoverSensorGestureRecognizer::orientationChanged() { switch (orientation->reading()->orientation()) { case QOrientationReading::FaceDown: { isFaceDown = true; isRecognized(); } break; default: isFaceDown = false; break; }; } void QTurnoverSensorGestureRecognizer::isRecognized() { if (isClose && isFaceDown) { Q_EMIT turnover(); Q_EMIT detected("turnover"); } } QT_END_NAMESPACE