/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qturnoversensorgesturerecognizer.h" #include "qtsensorgesturesensorhandler.h" QT_BEGIN_NAMESPACE // turnover and put down i.e. facedown QTurnoverSensorGestureRecognizer::QTurnoverSensorGestureRecognizer(QObject *parent) : QSensorGestureRecognizer(parent), isClose(0) , isFaceDown(0), active(0) { } QTurnoverSensorGestureRecognizer::~QTurnoverSensorGestureRecognizer() { } void QTurnoverSensorGestureRecognizer::create() { } bool QTurnoverSensorGestureRecognizer::start() { if (QtSensorGestureSensorHandler::instance()->startSensor(QtSensorGestureSensorHandler::Proximity)) { if (QtSensorGestureSensorHandler::instance()->startSensor(QtSensorGestureSensorHandler::Orientation)) { active = true; connect(QtSensorGestureSensorHandler::instance(),SIGNAL(proximityReadingChanged(QProximityReading*)), this,SLOT(proximityChanged(QProximityReading*))); connect(QtSensorGestureSensorHandler::instance(),SIGNAL(orientationReadingChanged(QOrientationReading*)), this,SLOT(orientationReadingChanged(QOrientationReading*))); } else { QtSensorGestureSensorHandler::instance()->stopSensor(QtSensorGestureSensorHandler::Proximity); active = false; } } else { active = false; } return active; } bool QTurnoverSensorGestureRecognizer::stop() { QtSensorGestureSensorHandler::instance()->stopSensor(QtSensorGestureSensorHandler::Proximity); QtSensorGestureSensorHandler::instance()->stopSensor(QtSensorGestureSensorHandler::Orientation); disconnect(QtSensorGestureSensorHandler::instance(),SIGNAL(proximityReadingChanged(QProximityReading*)), this,SLOT(proximityChanged(QProximityReading*))); disconnect(QtSensorGestureSensorHandler::instance(),SIGNAL(orientationReadingChanged(QOrientationReading*)), this,SLOT(orientationReadingChanged(QOrientationReading*))); active = false; return active; } bool QTurnoverSensorGestureRecognizer::isActive() { return active; } QString QTurnoverSensorGestureRecognizer::id() const { return QString("QtSensors.turnover"); } void QTurnoverSensorGestureRecognizer::proximityChanged(QProximityReading *reading) { isClose = reading->close(); if (isClose) isRecognized(); } void QTurnoverSensorGestureRecognizer::orientationReadingChanged(QOrientationReading *reading) { switch (reading->orientation()) { case QOrientationReading::FaceDown: { isFaceDown = true; isRecognized(); } break; default: isFaceDown = false; break; }; } void QTurnoverSensorGestureRecognizer::isRecognized() { if (isClose && isFaceDown) { Q_EMIT turnover(); Q_EMIT detected("turnover"); } } QT_END_NAMESPACE