/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qshakerecognizer.h" QShakeSensorGestureRecognizer::QShakeSensorGestureRecognizer(QObject *parent) : QSensorGestureRecognizer(parent) , timerTimeout(450) , active(0) , shaking(0) , shakeCount(0) { } QShakeSensorGestureRecognizer::~QShakeSensorGestureRecognizer() { } void QShakeSensorGestureRecognizer::create() { accel = new QAccelerometer(this); accel->connectToBackend(); accel->setDataRate(50); qoutputrangelist outputranges = accel->outputRanges(); if (outputranges.count() > 0) accelRange = (int)(outputranges.at(0).maximum *2) / 9.8; //approx range in g's else accelRange = 4; //this should never happen connect(accel,SIGNAL(readingChanged()),this,SLOT(accelChanged())); timer = new QTimer(this); connect(timer,SIGNAL(timeout()),this,SLOT(timeout())); timer->setSingleShot(true); timer->setInterval(timerTimeout); } bool QShakeSensorGestureRecognizer::start() { active = accel->start(); return active; } bool QShakeSensorGestureRecognizer::stop() { accel->stop(); active = accel->isActive(); return !active; } bool QShakeSensorGestureRecognizer::isActive() { return active; } QString QShakeSensorGestureRecognizer::id() const { return QString("QtSensors.shake"); } #define NUMBER_SHAKES 3 #define THRESHOLD 25 void QShakeSensorGestureRecognizer::accelChanged() { qreal x = accel->reading()->x(); qreal y = accel->reading()->y(); qreal z = accel->reading()->z(); currentData.x = x; currentData.y = y; currentData.z = z; if (qAbs(prevData.x - currentData.x) < 1 && qAbs(prevData.y - currentData.y) < 1 && qAbs(prevData.z - currentData.z) < 1) { prevData.x = currentData.x; prevData.y = currentData.y; prevData.z = currentData.z; return; } bool wasShake = checkForShake(prevData, currentData, THRESHOLD); if (!shaking && wasShake && shakeCount >= NUMBER_SHAKES) { shaking = true; shakeCount = 0; Q_EMIT shake(); Q_EMIT detected("shake"); } else if (wasShake) { shakeCount++; if (shakeCount > NUMBER_SHAKES) { timer->start(); } } prevData.x = currentData.x; prevData.y = currentData.y; prevData.z = currentData.z; } void QShakeSensorGestureRecognizer::timeout() { shakeCount = 0; shaking = false; } bool QShakeSensorGestureRecognizer::checkForShake(AccelData prevSensorData, AccelData currentSensorData, qreal threshold) { double deltaX = qAbs(prevSensorData.x - currentSensorData.x); double deltaY = qAbs(prevSensorData.y - currentSensorData.y); double deltaZ = qAbs(prevSensorData.z - currentSensorData.z); return (deltaX > threshold || deltaY > threshold || deltaZ > threshold); (deltaY > threshold && deltaZ > threshold); }