/**************************************************************************** ** ** Copyright (C) 2012 Research In Motion ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "bbutil.h" #include namespace BbUtil { static float getMatrixElement(const float matrix[3*3], int index0, int index1) { return matrix[index0 * 3 + index1]; } void matrixToEulerZXY(const float matrix[3*3], float &thetaX, float &thetaY, float& thetaZ) { thetaX = asin( getMatrixElement(matrix, 2, 1)); if ( thetaX < M_PI_2 ) { if ( thetaX > -M_PI_2 ) { thetaZ = atan2( -getMatrixElement(matrix, 0, 1), getMatrixElement(matrix, 1, 1) ); thetaY = atan2( -getMatrixElement(matrix, 2, 0), getMatrixElement(matrix, 2, 2) ); } else { // Not a unique solution thetaZ = -atan2( getMatrixElement(matrix, 0, 2), getMatrixElement(matrix, 0, 0) ); thetaY = 0.0; } } else { // Not a unique solution thetaZ = atan2( getMatrixElement(matrix, 0, 2), getMatrixElement(matrix, 0, 0) ); thetaY = 0.0; } } qreal radiansToDegrees(qreal radians) { static const qreal radToDeg = 180.0f / M_PI; return radians * radToDeg; } }