/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #import #include "iosproximitysensor.h" char const * const IOSProximitySensor::id("ios.proximitysensor"); QT_BEGIN_NAMESPACE @interface ProximitySensorCallback : NSObject { IOSProximitySensor *m_iosProximitySensor; } @end @implementation ProximitySensorCallback - (id)initWithQIOSProximitySensor:(IOSProximitySensor *)iosProximitySensor { self = [super init]; if (self) { m_iosProximitySensor = iosProximitySensor; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(proximityChanged:) name:@"UIDeviceProximityStateDidChangeNotification" object:nil]; } return self; } -(void) dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self name:@"UIDeviceProximityStateDidChangeNotification" object:nil]; [super dealloc]; } - (void)proximityChanged:(NSNotificationCenter *)notification { Q_UNUSED(notification); bool close = [[UIDevice currentDevice] proximityState] == YES; m_iosProximitySensor->proximityChanged(close); } @end bool IOSProximitySensor::available() { UIDevice *device = [UIDevice currentDevice]; if (device.proximityMonitoringEnabled) return true; // According to the docs, you need to switch it on and // re-read the property to check if it is available: device.proximityMonitoringEnabled = YES; bool available = device.proximityMonitoringEnabled; device.proximityMonitoringEnabled = NO; return available; } IOSProximitySensor::IOSProximitySensor(QSensor *sensor) : QSensorBackend(sensor) , m_proximitySensorCallback(0) { setReading(&m_reading); } IOSProximitySensor::~IOSProximitySensor() { [m_proximitySensorCallback release]; } void IOSProximitySensor::start() { m_proximitySensorCallback = [[ProximitySensorCallback alloc] initWithQIOSProximitySensor:this]; [UIDevice currentDevice].proximityMonitoringEnabled = YES; } void IOSProximitySensor::proximityChanged(bool close) { m_reading.setClose(close); m_reading.setTimestamp(quint64([[NSDate date] timeIntervalSinceReferenceDate] * 1e6)); newReadingAvailable(); } void IOSProximitySensor::stop() { [UIDevice currentDevice].proximityMonitoringEnabled = NO; [m_proximitySensorCallback release]; m_proximitySensorCallback = 0; } QT_END_NAMESPACE