/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "simulatoraccelerometer.h" #include "simulatorambientlightsensor.h" #include "simulatorlightsensor.h" #include "simulatorcompass.h" #include "simulatorproximitysensor.h" #include "simulatorirproximitysensor.h" #include "simulatormagnetometer.h" #include #include #include class SimulatorSensorPlugin : public QObject, public QSensorPluginInterface, public QSensorBackendFactory { Q_OBJECT Q_PLUGIN_METADATA(IID "com.qt-project.Qt.QSensorPluginInterface/1.0" FILE "plugin.json") Q_INTERFACES(QSensorPluginInterface) public: SimulatorSensorPlugin() { SensorsConnection *connection = SensorsConnection::instance(); if (!connection) return; // hardly likely but just in case... connect(connection, SIGNAL(setAvailableFeatures(quint32)), this, SLOT(setAvailableFeatures(quint32))); } void registerSensors() override { QSensorManager::registerBackend(QAccelerometer::type, SimulatorAccelerometer::id, this); QSensorManager::registerBackend(QAmbientLightSensor::type, SimulatorAmbientLightSensor::id, this); QSensorManager::registerBackend(QLightSensor::type, SimulatorLightSensor::id, this); QSensorManager::registerBackend(QCompass::type, SimulatorCompass::id, this); QSensorManager::registerBackend(QProximitySensor::type, SimulatorProximitySensor::id, this); QSensorManager::registerBackend(QIRProximitySensor::type, SimulatorIRProximitySensor::id, this); QSensorManager::registerBackend(QMagnetometer::type, SimulatorMagnetometer::id, this); } QSensorBackend *createBackend(QSensor *sensor) override { if (sensor->identifier() == SimulatorAccelerometer::id) { return new SimulatorAccelerometer(sensor); } if (sensor->identifier() == SimulatorAmbientLightSensor::id) { return new SimulatorAmbientLightSensor(sensor); } if (sensor->identifier() == SimulatorLightSensor::id) { return new SimulatorLightSensor(sensor); } if (sensor->identifier() == SimulatorProximitySensor::id) { return new SimulatorProximitySensor(sensor); } if (sensor->identifier() == SimulatorIRProximitySensor::id) { return new SimulatorIRProximitySensor(sensor); } if (sensor->identifier() == SimulatorCompass::id) { return new SimulatorCompass(sensor); } if (sensor->identifier() == SimulatorMagnetometer::id) { return new SimulatorMagnetometer(sensor); } return 0; } // Copied from the emulator codebase enum Features { Accelerometer = 0x01, Magnetometer = 0x02, Compass = 0x04, Infraredsensor = 0x08, Lightsensor = 0x10 }; public slots: void setAvailableFeatures(quint32 features) { check(features&Accelerometer, QAccelerometer::type, SimulatorAccelerometer::id); check(features&Lightsensor, QLightSensor::type, SimulatorLightSensor::id); check(features&Lightsensor, QAmbientLightSensor::type, SimulatorAmbientLightSensor::id); check(features&Magnetometer, QMagnetometer::type, SimulatorMagnetometer::id); check(features&Compass, QCompass::type, SimulatorCompass::id); check(features&Infraredsensor, QIRProximitySensor::type, SimulatorIRProximitySensor::id); check(features&Infraredsensor, QProximitySensor::type, SimulatorProximitySensor::id); } private: void check(bool test, const QByteArray &type, const QByteArray &id) { if (test) { if (!QSensorManager::isBackendRegistered(type, id)) QSensorManager::registerBackend(type, id, this); } else { if (QSensorManager::isBackendRegistered(type, id)) QSensorManager::unregisterBackend(type, id); } } }; #include "main.moc"