/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \group sensorgesture_emulator_topics \title QtSensorGestures Emulator \brief Explains how to develop clients and recognizer plugins using QtSensorGestures \section1 Overview The Emulator can be used for both creating client apps using Qt's built-in sensor gestures, and for creating customized recognizers. \section1 Developing Sensor Gesture Clients For instance, the Emulator can be used for writing a client app that needs to use the "slam" gesture. Under the "Sensors" heading in the Emulator control, you will see an edit box for "Sensor gestures" that will contain a list of signals available when your client instantiates a QSensorGesture. Select "slam", and then click the "Send" button to send a detected("slam") signal to the client. */