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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\group sensorgesture_emulator_topics
\title QtSensorGestures Emulator
\brief Information about the development of clients and recognizer plugins
  using QtSensorGestures

\section1 Overview

Whether creating client apps using Qt's built-in sensor gestures, or
creating customized recognizers, the Emulator can be used to help develop client
apps and recognizers.

\section1 Developing sensor gesture clients.

For instance, the Emulator can be used for writing a client app that needs
to use the 'slam' gesture.

Under the 'Sensors' heading in the Emulator control, you will see an edit
box for 'Sensor gestures' that will contain a list of signals available
when your client instantiates a QSensorGesture.

Select 'slam', and then click the 'Send' button
to send a detected("slam") signal to the client.

*/