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//Import the declarative plugins
import QtQuick 2.0
//Import the javascript functions for this game
import "lib.js" as Lib
//Implementation of the Mouse control.
Item {
id: mouse
x: 0
y: 0
width: Lib.cellDimension
height: Lib.cellDimension
state: 'right'
AnimatedImage {
id: img
anchors.fill: parent
visible: true
}
//for different moves we have different gif animations
states: [
State {
name: "up"
PropertyChanges { target: img; source: "images/mouse_up.gif" }
},
State {
name: "down"
PropertyChanges { target: img; source: "images/mouse_down.gif" }
},
State {
name: "left"
PropertyChanges { target: img; source: "images/mouse_left.gif" }
},
State {
name: "right"
PropertyChanges { target: img; source: "images/mouse_right.gif" }
},
State {
name: "rightup"
PropertyChanges { target: img; source: "images/mouse_rightup.gif" }
},
State {
name: "rightdown"
PropertyChanges { target: img; source: "images/mouse_rightdown.gif" }
},
State {
name: "leftup"
PropertyChanges { target: img; source: "images/mouse_leftup.gif" }
},
State {
name: "leftdown"
PropertyChanges { target: img; source: "images/mouse_leftdown.gif" }
}
]
//Function for moving the mouse
function move(newx, newy)
{
var newstatus = "";
if (mouse.x < newx)
newstatus += "right";
else if (mouse.x > newx)
newstatus += "left";
if (mouse.y < newy)
newstatus += "down";
else if (mouse.y > newy)
newstatus += "up";
mouse.state = newstatus;
mouse.x = newx;
mouse.y = newy;
}
}
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