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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtSensors module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

//Import the declarative plugins
import QtQuick 2.0

//Implementation of the Button control.
Item {
    id: button
    width: 30
    height: 30
    property alias buttonText: innerText.text;
    property color color: "white"
    property color hoverColor: "#aaaaaa"
    property color pressColor: "slategray"
    property int fontSize: 10
    property int borderWidth: 1
    property int borderRadius: 2
    scale: state === "Pressed" ? 0.96 : 1.0
    onEnabledChanged: state = ""
    signal clicked

    //define a scale animation
    Behavior on scale {
        NumberAnimation {
            duration: 100
            easing.type: Easing.InOutQuad
        }
    }

    //Rectangle to draw the button
    Rectangle {
        id: rectangleButton
        anchors.fill: parent
        radius: borderRadius
        color: button.enabled ? button.color : "grey"
        border.width: borderWidth
        border.color: "black"

        Text {
            id: innerText
            font.pointSize: fontSize
            anchors.centerIn: parent
        }
    }

    //change the color of the button in differen button states
    states: [
        State {
            name: "Hovering"
            PropertyChanges {
                target: rectangleButton
                color: hoverColor
            }
        },
        State {
            name: "Pressed"
            PropertyChanges {
                target: rectangleButton
                color: pressColor
            }
        }
    ]

    //define transmission for the states
    transitions: [
        Transition {
            from: ""; to: "Hovering"
            ColorAnimation { duration: 200 }
        },
        Transition {
            from: "*"; to: "Pressed"
            ColorAnimation { duration: 10 }
        }
    ]

    //Mouse area to react on click events
    MouseArea {
        hoverEnabled: true
        anchors.fill: button
        onEntered: { button.state='Hovering'}
        onExited: { button.state=''}
        onClicked: { button.clicked();}
        onPressed: { button.state="Pressed" }
        onReleased: {
            if (containsMouse)
              button.state="Hovering";
            else
              button.state="";
        }
    }
}