#version 440 layout(location = 0) in vec3 vECVertNormal; layout(location = 1) in vec3 vECVertPos; layout(std140, binding = 1) uniform buf { vec3 v; float f; } ubuf; layout(std140, binding = 2) uniform buf2 { float f; vec3 v; } ubuf2; layout(location = 0) out vec4 fragColor; void main() { fragColor = vec4(ubuf.v, ubuf.f); }