#version 440 layout(location = 0) in vec2 v_texcoord; layout(location = 0) out vec4 fragColor; // must be compiled with -DMAKE_IT_WORK -DYES_REALLY=99 #ifdef MAKE_IT_WORK #if YES_REALLY > 98 layout(binding = 1) uniform sampler2D tex; #endif #endif void main() { fragColor = texture(tex, v_texcoord); }