#version 440 layout(location = 0) in vec2 v_texcoord; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform texture2D sepTex[2]; layout(binding = 2) uniform sampler sepSampler; void main() { fragColor = texture(sampler2D(sepTex[0], sepSampler), v_texcoord); fragColor *= texture(sampler2D(sepTex[1], sepSampler), v_texcoord); }