/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Speech module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTEXTTOSPEECHPROCESSOR_P_H #define QTEXTTOSPEECHPROCESSOR_P_H #include "qvoice.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE // A common base class for text-to-speech engine integrations // that require audio output implementation and thread handling. // // QAudioOutput is used for audio, and each call to say() cancels // any previous processing. The public interface is thread-safe. class QTextToSpeechProcessor : public QThread { Q_OBJECT public: struct VoiceInfo { int id; QString name; QString locale; QVoice::Gender gender; QVoice::Age age; }; QTextToSpeechProcessor(); ~QTextToSpeechProcessor(); void say(const QString &text, int voiceId); void stop(); void pause(); void resume(); bool isIdle() const; bool setRate(float rate); bool setPitch(float pitch); bool setVolume(int volume); float rate() const; float pitch() const; int volume() const; virtual const QVector &voices() const = 0; protected: // These are re-implemented QThread methods. // exit() waits until the processor thread finishes or the wait times out. void start(QThread::Priority = QThread::InheritPriority); void exit(int retcode = 0); // These methods can be used for audio output. // audioOutput() blocks until all the audio has been written or processing // is interrupted. bool audioStart(int sampleRate, int channelCount, QString *errorString = 0); bool audioOutput(const char* data, qint64 dataSize, QString *errorString = 0); void audioStop(bool abort = false); // These methods should be re-implemented if the parameters need // to be changed while TTS is speaking. By default, updateVolume() just // changes the QAudioOutput volume. The other methods do nothing by default. virtual bool updateRate(float rate); virtual bool updatePitch(float pitch); virtual bool updateVolume(int volume); // This method is called from the internal processor thread, and should block // until the given text has been processed or processing is interrupted. virtual int processText(const QString &text, int voiceId) = 0; signals: // This signal is emitted when the processor goes to idle state, i.e. when no // new text is set to be spoken. The parameter is the latest return value of // processText(). As the signal is emitted from the internal thread, the recipient // should call isIdle() to get updated state. void notSpeaking(int statusCode); private: void run() Q_DECL_OVERRIDE; mutable QMutex m_lock; volatile bool m_stop; volatile bool m_idle; volatile bool m_paused; float m_rate; float m_pitch; int m_volume; QSemaphore m_speakSem; QString m_nextText; int m_nextVoice; QAudioOutput *m_audio; QIODevice *m_audioBuffer; }; QT_END_NAMESPACE #endif