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diff --git a/src/designer/src/components/signalsloteditor/connectdialog.cpp b/src/designer/src/components/signalsloteditor/connectdialog.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Designer of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "connectdialog_p.h"
+#include "signalslot_utils_p.h"
+
+#include <signalslotdialog_p.h>
+#include <metadatabase_p.h>
+
+#include <QtDesigner/QDesignerFormWindowInterface>
+#include <QtDesigner/QDesignerFormEditorInterface>
+#include <QtDesigner/QDesignerWidgetDataBaseInterface>
+#include <QtDesigner/QExtensionManager>
+#include <QtDesigner/QDesignerLanguageExtension>
+
+#include <QtGui/QPushButton>
+
+QT_BEGIN_NAMESPACE
+
+namespace {
+ typedef QList<QListWidgetItem*> ListWidgetItems;
+}
+
+static QString realClassName(QDesignerFormEditorInterface *core, QWidget *widget)
+{
+ QString class_name = QLatin1String(widget->metaObject()->className());
+ const QDesignerWidgetDataBaseInterface *wdb = core->widgetDataBase();
+ const int idx = wdb->indexOfObject(widget);
+ if (idx != -1)
+ class_name = wdb->item(idx)->name();
+ return class_name;
+}
+
+static QString widgetLabel(QDesignerFormEditorInterface *core, QWidget *widget)
+{
+ return QString::fromUtf8("%1 (%2)")
+ .arg(qdesigner_internal::realObjectName(core, widget))
+ .arg(realClassName(core, widget));
+}
+
+namespace qdesigner_internal {
+
+ConnectDialog::ConnectDialog(QDesignerFormWindowInterface *formWindow,
+ QWidget *source, QWidget *destination,
+ QWidget *parent) :
+ QDialog(parent),
+ m_source(source),
+ m_destination(destination),
+ m_sourceMode(widgetMode(m_source, formWindow)),
+ m_destinationMode(widgetMode(m_destination, formWindow)),
+ m_formWindow(formWindow)
+{
+ m_ui.setupUi(this);
+
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
+ connect(m_ui.signalList, SIGNAL(itemClicked(QListWidgetItem*)),
+ this, SLOT(selectSignal(QListWidgetItem*)));
+ connect(m_ui.slotList, SIGNAL(itemClicked(QListWidgetItem*)),
+ this, SLOT(selectSlot(QListWidgetItem*)));
+ m_ui.slotList->setEnabled(false);
+
+ QPushButton *ok_button = okButton();
+ ok_button->setDefault(true);
+ ok_button->setEnabled(false);
+
+ connect(m_ui.showAllCheckBox, SIGNAL(toggled(bool)), this, SLOT(populateLists()));
+
+ QDesignerFormEditorInterface *core = m_formWindow->core();
+ m_ui.signalGroupBox->setTitle(widgetLabel(core, source));
+ m_ui.slotGroupBox->setTitle(widgetLabel(core, destination));
+
+ m_ui.editSignalsButton->setEnabled(m_sourceMode != NormalWidget);
+ connect(m_ui.editSignalsButton, SIGNAL(clicked()), this, SLOT(editSignals()));
+
+ m_ui.editSlotsButton->setEnabled(m_destinationMode != NormalWidget);
+ connect(m_ui.editSlotsButton, SIGNAL(clicked()), this, SLOT(editSlots()));
+
+ populateLists();
+}
+
+ConnectDialog::WidgetMode ConnectDialog::widgetMode(QWidget *w, QDesignerFormWindowInterface *formWindow)
+{
+ QDesignerFormEditorInterface *core = formWindow->core();
+ if (qt_extension<QDesignerLanguageExtension*>(core->extensionManager(), core))
+ return NormalWidget;
+
+ if (w == formWindow || formWindow->mainContainer() == w)
+ return MainContainer;
+
+ if (isPromoted(formWindow->core(), w))
+ return PromotedWidget;
+
+ return NormalWidget;
+}
+
+QPushButton *ConnectDialog::okButton()
+{
+ return m_ui.buttonBox->button(QDialogButtonBox::Ok);
+}
+
+void ConnectDialog::setOkButtonEnabled(bool e)
+{
+ okButton()->setEnabled(e);
+}
+
+void ConnectDialog::populateLists()
+{
+ populateSignalList();
+}
+
+void ConnectDialog::setSignalSlot(const QString &signal, const QString &slot)
+{
+ ListWidgetItems sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
+
+ if (sigItems.empty()) {
+ m_ui.showAllCheckBox->setChecked(true);
+ sigItems = m_ui.signalList->findItems(signal, Qt::MatchExactly);
+ }
+
+ if (!sigItems.empty()) {
+ selectSignal(sigItems.front());
+ ListWidgetItems slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
+ if (slotItems.empty()) {
+ m_ui.showAllCheckBox->setChecked(true);
+ slotItems = m_ui.slotList->findItems(slot, Qt::MatchExactly);
+ }
+ if (!slotItems.empty())
+ selectSlot(slotItems.front());
+ }
+}
+
+bool ConnectDialog::showAllSignalsSlots() const
+{
+ return m_ui.showAllCheckBox->isChecked();
+}
+
+void ConnectDialog::setShowAllSignalsSlots(bool showIt)
+{
+ m_ui.showAllCheckBox->setChecked(showIt);
+}
+
+void ConnectDialog::selectSignal(QListWidgetItem *item)
+{
+ if (item) {
+ m_ui.signalList->setCurrentItem(item);
+ populateSlotList(item->text());
+ m_ui.slotList->setEnabled(true);
+ setOkButtonEnabled(!m_ui.slotList->selectedItems().isEmpty());
+ } else {
+ m_ui.signalList->clearSelection();
+ populateSlotList();
+ m_ui.slotList->setEnabled(false);
+ setOkButtonEnabled(false);
+ }
+}
+
+void ConnectDialog::selectSlot(QListWidgetItem *item)
+{
+ if (item) {
+ m_ui.slotList->setCurrentItem(item);
+ } else {
+ m_ui.slotList->clearSelection();
+ }
+ setOkButtonEnabled(true);
+}
+
+QString ConnectDialog::signal() const
+{
+ const ListWidgetItems item_list = m_ui.signalList->selectedItems();
+ if (item_list.size() != 1)
+ return QString();
+ return item_list.at(0)->text();
+}
+
+QString ConnectDialog::slot() const
+{
+ const ListWidgetItems item_list = m_ui.slotList->selectedItems();
+ if (item_list.size() != 1)
+ return QString();
+ return item_list.at(0)->text();
+}
+
+void ConnectDialog::populateSlotList(const QString &signal)
+{
+ QString selectedName;
+ if (const QListWidgetItem * item = m_ui.slotList->currentItem())
+ selectedName = item->text();
+
+ m_ui.slotList->clear();
+
+ QMap<QString, QString> memberToClassName = getMatchingSlots(m_formWindow->core(), m_destination, signal, showAllSignalsSlots());
+
+ QFont font = QApplication::font();
+ font.setItalic(true);
+ QVariant variantFont = QVariant::fromValue(font);
+
+ QListWidgetItem *curr = 0;
+ QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
+ const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
+ while (itMember != itMemberEnd) {
+ const QString member = itMember.key();
+ const bool qt3Slot = isQt3Slot(m_formWindow->core(), m_destination, member);
+
+ QListWidgetItem *item = new QListWidgetItem(m_ui.slotList);
+ item->setText(member);
+ if (member == selectedName)
+ curr = item;
+
+ if (qt3Slot) {
+ item->setData(Qt::FontRole, variantFont);
+ item->setData(Qt::ForegroundRole, Qt::red);
+ }
+ ++itMember;
+ }
+
+ if (curr)
+ m_ui.slotList->setCurrentItem(curr);
+
+ if (m_ui.slotList->selectedItems().isEmpty())
+ setOkButtonEnabled(false);
+}
+
+void ConnectDialog::populateSignalList()
+{
+ QString selectedName;
+ if (const QListWidgetItem *item = m_ui.signalList->currentItem())
+ selectedName = item->text();
+
+ m_ui.signalList->clear();
+
+ QMap<QString, QString> memberToClassName = getSignals(m_formWindow->core(), m_source, showAllSignalsSlots());
+
+ QFont font = QApplication::font();
+ font.setItalic(true);
+ QVariant variantFont = QVariant::fromValue(font);
+
+ QListWidgetItem *curr = 0;
+ QMap<QString, QString>::ConstIterator itMember = memberToClassName.constBegin();
+ const QMap<QString, QString>::ConstIterator itMemberEnd = memberToClassName.constEnd();
+ while (itMember != itMemberEnd) {
+ const QString member = itMember.key();
+ const bool qt3Signal = isQt3Signal(m_formWindow->core(), m_source, member);
+
+ QListWidgetItem *item = new QListWidgetItem(m_ui.signalList);
+ item->setText(member);
+ if (!selectedName.isEmpty() && member == selectedName)
+ curr = item;
+
+ if (qt3Signal) {
+ item->setData(Qt::FontRole, variantFont);
+ item->setData(Qt::ForegroundRole, Qt::red);
+ }
+ ++itMember;
+ }
+
+ if (curr) {
+ m_ui.signalList->setCurrentItem(curr);
+ } else {
+ selectedName.clear();
+ }
+
+ populateSlotList(selectedName);
+ if (!curr)
+ m_ui.slotList->setEnabled(false);
+}
+
+void ConnectDialog::editSignals()
+{
+ editSignalsSlots(m_source, m_sourceMode, SignalSlotDialog::FocusSignals);
+}
+
+void ConnectDialog::editSlots()
+{
+ editSignalsSlots(m_destination, m_destinationMode, SignalSlotDialog::FocusSlots);
+}
+
+void ConnectDialog::editSignalsSlots(QWidget *w, WidgetMode mode, int signalSlotDialogModeInt)
+{
+ const SignalSlotDialog::FocusMode signalSlotDialogMode = static_cast<SignalSlotDialog::FocusMode>(signalSlotDialogModeInt);
+ switch (mode) {
+ case NormalWidget:
+ break;
+ case MainContainer:
+ if (SignalSlotDialog::editMetaDataBase(m_formWindow, w, this, signalSlotDialogMode))
+ populateLists();
+ break;
+ case PromotedWidget:
+ if (SignalSlotDialog::editPromotedClass(m_formWindow->core(), w, this, signalSlotDialogMode))
+ populateLists();
+ break;
+ }
+}
+
+}
+
+QT_END_NAMESPACE