/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CONNECTDIALOG_H #define CONNECTDIALOG_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "ui_connectdialog.h" #include QT_BEGIN_NAMESPACE class QDesignerFormWindowInterface; class QPushButton; namespace qdesigner_internal { class ConnectDialog : public QDialog { Q_OBJECT public: ConnectDialog(QDesignerFormWindowInterface *formWindow, QWidget *sender, QWidget *receiver, QWidget *parent = nullptr); QString signal() const; QString slot() const; void setSignalSlot(const QString &signal, const QString &slot); bool showAllSignalsSlots() const; void setShowAllSignalsSlots(bool showIt); private slots: void populateLists(); void selectSignal(QListWidgetItem *item); void selectSlot(QListWidgetItem *item); void populateSignalList(); void populateSlotList(const QString &signal = QString()); void editSignals(); void editSlots(); private: enum WidgetMode { NormalWidget, MainContainer, PromotedWidget }; static WidgetMode widgetMode(QWidget *w, QDesignerFormWindowInterface *formWindow); QPushButton *okButton(); void setOkButtonEnabled(bool); void editSignalsSlots(QWidget *w, WidgetMode mode, int signalSlotDialogMode); QWidget *m_source; QWidget *m_destination; const WidgetMode m_sourceMode; const WidgetMode m_destinationMode; QDesignerFormWindowInterface *m_formWindow; Ui::ConnectDialog m_ui; }; } QT_END_NAMESPACE #endif // CONNECTDIALOG_H