/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef NEWACTIONDIALOG_P_H #define NEWACTIONDIALOG_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qdesigner_utils_p.h" // PropertySheetIconValue #include #include QT_BEGIN_NAMESPACE namespace qdesigner_internal { namespace Ui { class NewActionDialog; } class ActionEditor; struct ActionData { enum ChangeMask { TextChanged = 0x1, NameChanged = 0x2, ToolTipChanged = 0x4, IconChanged = 0x8, CheckableChanged = 0x10, KeysequenceChanged = 0x20 }; ActionData(); // Returns a combination of ChangeMask flags unsigned compare(const ActionData &rhs) const; QString text; QString name; QString toolTip; PropertySheetIconValue icon; bool checkable; PropertySheetKeySequenceValue keysequence; }; inline bool operator==(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) == 0u; } inline bool operator!=(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) != 0u; } class NewActionDialog: public QDialog { Q_OBJECT public: explicit NewActionDialog(ActionEditor *parent); virtual ~NewActionDialog(); ActionData actionData() const; void setActionData(const ActionData &d); QString actionText() const; QString actionName() const; private slots: void on_editActionText_textEdited(const QString &text); void on_editObjectName_textEdited(const QString &text); void slotEditToolTip(); void slotResetKeySequence(); private: Ui::NewActionDialog *m_ui; ActionEditor *m_actionEditor; bool m_auto_update_object_name; void updateButtons(); }; } // namespace qdesigner_internal QT_END_NAMESPACE #endif // NEWACTIONDIALOG_P_H