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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt Designer of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SIGNALSLOTEDITOR_H
#define SIGNALSLOTEDITOR_H

#include "signalsloteditor_global.h"

#include <QtDesigner/private/connectionedit_p.h>

#include <QtXml/QDomDocument>
#include <QtXml/QDomElement>

QT_BEGIN_NAMESPACE

class DomConnections;

namespace qdesigner_internal {

class SignalSlotConnection;

class QT_SIGNALSLOTEDITOR_EXPORT SignalSlotEditor : public ConnectionEdit
{
    Q_OBJECT

public:
    SignalSlotEditor(QDesignerFormWindowInterface *form_window, QWidget *parent);

    virtual void setSignal(SignalSlotConnection *con, const QString &member);
    virtual void setSlot(SignalSlotConnection *con, const QString &member);
    virtual void setSource(Connection *con, const QString &obj_name);
    virtual void setTarget(Connection *con, const QString &obj_name);

    DomConnections *toUi() const;
    void fromUi(const DomConnections *connections, QWidget *parent);

    QDesignerFormWindowInterface *formWindow() const { return m_form_window; }

    QObject *objectByName(QWidget *topLevel, const QString &name) const;

    void addEmptyConnection();

protected:
    virtual QWidget *widgetAt(const QPoint &pos) const;

private:
    virtual Connection *createConnection(QWidget *source, QWidget *destination);
    virtual void modifyConnection(Connection *con);

    QDesignerFormWindowInterface *m_form_window;
    bool m_showAllSignalsSlots;

    friend class SetMemberCommand;
};

} // namespace qdesigner_internal

QT_END_NAMESPACE

#endif // SIGNALSLOTEDITOR_H