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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.7
+import QtQuick.VirtualKeyboard 2.2
+import QtQuick.VirtualKeyboard.Settings 2.2
+
+Item {
+ id: control
+
+ enabled: keyboard.active && VirtualKeyboardSettings.fullScreenMode
+
+ MouseArea {
+ anchors.fill: parent
+ }
+
+ onXChanged: InputContext.shadow.updateSelectionProperties()
+ onYChanged: InputContext.shadow.updateSelectionProperties()
+
+ Loader {
+ sourceComponent: keyboard.style.fullScreenInputContainerBackground
+ anchors.fill: parent
+ Loader {
+ id: fullScreenInputBackground
+ sourceComponent: keyboard.style.fullScreenInputBackground
+ anchors.fill: parent
+ anchors.margins: keyboard.style.fullScreenInputMargins
+ z: 1
+ Flickable {
+ id: flickable
+ clip: true
+ z: 2
+ width: parent.width
+ height: parent.height
+ flickableDirection: Flickable.HorizontalFlick
+ interactive: contentWidth > width
+ contentWidth: shadowInput.width
+ onContentXChanged: InputContext.shadow.updateSelectionProperties()
+
+ function ensureVisible(rectangle) {
+ if (contentX >= rectangle.x)
+ contentX = rectangle.x
+ else if (contentX + width <= rectangle.x + rectangle.width)
+ contentX = rectangle.x + rectangle.width - width;
+ }
+
+ TextInput {
+ id: shadowInput
+ objectName: "shadowInput"
+ property bool blinkStatus: true
+ width: Math.max(flickable.width, implicitWidth)
+ height: implicitHeight
+ anchors.verticalCenter: parent.verticalCenter
+ leftPadding: keyboard.style.fullScreenInputPadding
+ rightPadding: keyboard.style.fullScreenInputPadding
+ activeFocusOnPress: false
+ font: keyboard.style.fullScreenInputFont
+ inputMethodHints: InputContext.inputMethodHints
+ cursorDelegate: keyboard.style.fullScreenInputCursor
+ passwordCharacter: keyboard.style.fullScreenInputPasswordCharacter
+ color: keyboard.style.fullScreenInputColor
+ selectionColor: keyboard.style.fullScreenInputSelectionColor
+ selectedTextColor: keyboard.style.fullScreenInputSelectedTextColor
+ echoMode: (InputContext.inputMethodHints & Qt.ImhHiddenText) ? TextInput.Password : TextInput.Normal
+ selectByMouse: true
+ onCursorPositionChanged: {
+ cursorSyncTimer.restart()
+ blinkStatus = true
+ cursorTimer.restart()
+ }
+ onSelectionStartChanged: cursorSyncTimer.restart()
+ onSelectionEndChanged: cursorSyncTimer.restart()
+ onCursorRectangleChanged: flickable.ensureVisible(cursorRectangle)
+
+ function getAnchorPosition() {
+ if (selectionStart == selectionEnd)
+ return cursorPosition
+ else if (selectionStart == cursorPosition)
+ return selectionEnd
+ else
+ return selectionStart
+ }
+
+ Timer {
+ id: cursorSyncTimer
+ interval: 0
+ onTriggered: {
+ var anchorPosition = shadowInput.getAnchorPosition()
+ if (anchorPosition !== InputContext.anchorPosition || shadowInput.cursorPosition !== InputContext.cursorPosition)
+ InputContext.forceCursorPosition(anchorPosition, shadowInput.cursorPosition)
+ }
+ }
+
+ Timer {
+ id: cursorTimer
+ interval: Qt.styleHints.cursorFlashTime / 2
+ repeat: true
+ running: true
+ onTriggered: shadowInput.blinkStatus = !shadowInput.blinkStatus
+ }
+ }
+ }
+ }
+ }
+
+ Binding {
+ target: InputContext.shadow
+ property: "inputItem"
+ value: shadowInput
+ when: VirtualKeyboardSettings.fullScreenMode
+ }
+}