/**************************************************************************** ** ** Copyright (C) MyScript. Contact: https://www.myscript.com/about/contact-us/sales-inquiry/ ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). Contact: https://www.qt.io/licensing/ ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MYSCRIPTINPUTMETHOD_P_P_H #define MYSCRIPTINPUTMETHOD_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include typedef struct VOIM_ENGINE voimEngine; typedef struct VOIM_RECOGNIZER voimRecognizer; typedef struct CANDIDATE_ITEM CandidateItem; QT_BEGIN_NAMESPACE namespace QtVirtualKeyboard { class MyScriptRecognizeWorker : public QObject { Q_OBJECT public: MyScriptRecognizeWorker(voimEngine* engine, voimRecognizer* recognizer); public slots: void manageRecognitionEnded(); void manageRecognitionCommitted(); signals: void recognitionEnded(); void recognitionCommitted(); void gestureDetected(const int gestureType, const int gestureCount); void preeditChanged(const QString &preedit, const bool isCommitted); void clearItem(); void newItem(const int itemIndex, const int candidateIndex, const QStringList &candidates); void newCandidates(const QStringList &candidates, const QString &word, int wordIndex); void clearTraces(); private: void manageRecognitionResult(voimEngine *engine, voimRecognizer *recognizer, const bool isCommitted); int isGesture(const QString label); voimEngine* m_engine; voimRecognizer* m_recognizer; QString m_resultLabel; }; class MyScriptInputMethodPrivate; class MyScriptRecognizeController : public QObject { Q_OBJECT public: MyScriptRecognizeController(MyScriptInputMethodPrivate *d, voimEngine *engine, voimRecognizer *recognizer); ~MyScriptRecognizeController(); void emitRecognitionEnded(); void emitRecognitionCommitted(); public slots: void handleRecognitionEnded(); void handleRecognitionCommitted(); void handelGestureDetected(const int gestureType, const int gestureCount); void handlePreeditChanged(const QString &preedit, const bool isCommitted); void handleClearItem(); void handleNewItem(const int itemIndex, const int candidateIndex, const QStringList &candidates); void handleNewCandidates(const QStringList &candidates, const QString &word, int wordIndex); void handleClearTraces(); signals: void recognitionEnded(); void recognitionCommitted(); private: QThread workerThread; MyScriptInputMethodPrivate *d; }; } // namespace QtVirtualKeyboard QT_END_NAMESPACE #endif // MYSCRIPTINPUTMETHOD_P_P_H