/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 /*! \qmltype KeyIcon \inqmlmodule QtQuick.VirtualKeyboard.Styles \brief Key icon with adjustable color. \ingroup qtvirtualkeyboard-styles-qml The KeyIcon item displays an icon with adjustable color. */ Item { /*! The icon color. */ property alias color: overlay.color /*! The source image. */ property alias source: icon.source Image { id: icon sourceSize.height: parent.height sourceSize.width: parent.width anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter visible: false } ShaderEffect { id: overlay property color color property variant texture: icon anchors.fill: icon fragmentShader: " uniform lowp vec4 color; uniform lowp float qt_Opacity; uniform lowp sampler2D texture; varying highp vec2 qt_TexCoord0; void main() { highp vec4 sample = texture2D(texture, qt_TexCoord0) * qt_Opacity; gl_FragColor = vec4(color.rgb, 1.0) * sample.a; } " } }