/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ .pragma library function renderSmoothedLine(ctx, trace, renderPos) { if (!trace) return renderPos if (renderPos >= trace.length) return renderPos // Fetch points and draw the initial "dot" var points, tp if (renderPos === 0) { points = trace.points() tp = points[renderPos++] ctx.beginPath() ctx.moveTo(tp.x, tp.y) ctx.lineTo(tp.x, tp.y + 0.000001) ctx.stroke() } else { points = trace.points(renderPos - 1) } // Draw smoothed line using quadratic curve var i = 1 if (i + 1 < points.length) { var pt1, pt2 if (renderPos === 1) { tp = points[i - 1] } else { pt1 = points[i - 1] pt2 = points[i] tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2) } ctx.beginPath() ctx.moveTo(tp.x, tp.y) while (i + 1 < points.length) { pt1 = points[i++] pt2 = points[i] tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2) ctx.quadraticCurveTo(pt1.x, pt1.y, tp.x, tp.y) ctx.moveTo(tp.x, tp.y) } ctx.stroke() } // Draw the remainder of the line if (trace.final) { if (i < points.length) { tp = points[i - 1] ctx.beginPath() ctx.moveTo(tp.x, tp.y) tp = points[i++] ctx.lineTo(tp.x, tp.y) ctx.stroke() } } return renderPos + i - 1 }