/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 // Deliberately imported after QtQuick to avoid missing restoreMode property in Binding. Fix in Qt 6. import QtQml 2.14 import QtQuick.VirtualKeyboard 2.1 /*! \qmltype InputPanel \inqmlmodule QtQuick.VirtualKeyboard \brief Provides the virtual keyboard UI. \ingroup qtvirtualkeyboard-qml The keyboard size is automatically calculated from the available width; that is, the keyboard maintains the aspect ratio specified by the current style. Therefore the application should only set the \l {Item::}{width} and \l {Item::}{y} coordinates of the InputPanel, and not the \l {Item::}{height}. As with \l {Qt Virtual Keyboard QML Types}{all other QML types} provided by the module, the \c QT_IM_MODULE environment variable must be set to \c qtvirtualkeyboard before using InputPanel. For more information, see \l {Loading the Plugin}. */ Item { id: inputPanel /*! \qmlproperty bool InputPanel::active \since QtQuick.VirtualKeyboard 2.0 This property reflects the active status of the input panel. The keyboard should be made visible to the user when this property is \c true. */ property alias active: keyboard.active /*! \qmlproperty bool InputPanel::externalLanguageSwitchEnabled \since QtQuick.VirtualKeyboard 2.4 This property enables the external language switch mechanism. When this property is \c true, the virtual keyboard will not show the built-in language popup, but will emit the \l externalLanguageSwitch signal instead. The application can handle this signal and show a custom language selection dialog instead. */ property bool externalLanguageSwitchEnabled /*! \qmlsignal InputPanel::externalLanguageSwitch(var localeList, int currentIndex) \since QtQuick.VirtualKeyboard 2.4 This signal is emitted when \l externalLanguageSwitchEnabled is \c true and the \l {user-guide-language}{language switch key} is pressed by the user. It serves as a hook to display a custom language dialog instead of the built-in language popup in the virtual keyboard. The \e localeList parameter contains a list of locale names to choose from. To get more information about a particular language, use the \l {QtQml::Qt::locale()}{Qt.locale()} function. The \e currentIndex is the index of current locale in the \e localeList. This item should be highlighted as the current item in the UI. To select a new language, use the \l {VirtualKeyboardSettings::locale} {VirtualKeyboardSettings.locale} property. Below is an example that demonstrates a custom language dialog implementation: \snippet qtvirtualkeyboard-custom-language-popup.qml popup The dialog would then be declared: \snippet qtvirtualkeyboard-custom-language-popup.qml declaring In the application's InputPanel, add the following code: \snippet qtvirtualkeyboard-custom-language-popup.qml using The custom dialog will now be shown when the language switch key is pressed. */ signal externalLanguageSwitch(var localeList, int currentIndex) /*! \internal */ property alias keyboard: keyboard /*! \internal */ readonly property bool __isRootItem: inputPanel.parent != null && inputPanel.parent.parent == null /*! \internal */ property bool __reparented: false SelectionControl { objectName: "selectionControl" x: -parent.x y: -parent.y enabled: active && !keyboard.fullScreenMode && (!__isRootItem || __reparented) } implicitHeight: keyboard.height Keyboard { id: keyboard anchors.left: parent.left anchors.right: parent.right anchors.bottom: parent.bottom } MouseArea { z: -1 anchors.fill: keyboard enabled: active } Binding { target: InputContext.priv property: "keyboardRectangle" value: mapToItem(null, __isRootItem ? keyboard.x : x, (__isRootItem ? keyboard.y : y) + keyboard.wordCandidateView.currentYOffset - (keyboard.shadowInputControl.visible ? keyboard.shadowInputControl.height : 0), keyboard.width, keyboard.height - keyboard.wordCandidateView.currentYOffset + (keyboard.shadowInputControl.visible ? keyboard.shadowInputControl.height : 0)) when: !InputContext.animating restoreMode: Binding.RestoreBinding } }