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/****************************************************************************
**
** Copyright (C) MyScript. Contact: https://www.myscript.com/about/contact-us/sales-inquiry/
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). Contact: https://www.qt.io/licensing/
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MYSCRIPTINPUTMETHOD_P_P_H
#define MYSCRIPTINPUTMETHOD_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QObject>
#include <QString>
#include <QThread>
#include <QVector>
typedef struct VOIM_ENGINE voimEngine;
typedef struct VOIM_RECOGNIZER voimRecognizer;
typedef struct CANDIDATE_ITEM CandidateItem;
QT_BEGIN_NAMESPACE
namespace QtVirtualKeyboard {
class MyScriptRecognizeWorker : public QObject
{
Q_OBJECT
public:
MyScriptRecognizeWorker(voimEngine* engine, voimRecognizer* recognizer);
public slots:
void manageRecognitionEnded();
void manageRecognitionCommitted();
signals:
void recognitionEnded();
void recognitionCommitted();
void gestureDetected(const int gestureType, const int gestureCount);
void preeditChanged(const QString &preedit, const bool isCommitted);
void clearItem();
void newItem(const int itemIndex, const int candidateIndex, const QStringList &candidates);
void newCandidates(const QStringList &candidates, const QString &word, int wordIndex);
void clearTraces();
private:
void manageRecognitionResult(voimEngine *engine, voimRecognizer *recognizer, const bool isCommitted);
int isGesture(const QString label);
voimEngine* m_engine;
voimRecognizer* m_recognizer;
QString m_resultLabel;
};
class MyScriptInputMethodPrivate;
class MyScriptRecognizeController : public QObject
{
Q_OBJECT
public:
MyScriptRecognizeController(MyScriptInputMethodPrivate *d, voimEngine *engine, voimRecognizer *recognizer);
~MyScriptRecognizeController();
void emitRecognitionEnded();
void emitRecognitionCommitted();
public slots:
void handleRecognitionEnded();
void handleRecognitionCommitted();
void handelGestureDetected(const int gestureType, const int gestureCount);
void handlePreeditChanged(const QString &preedit, const bool isCommitted);
void handleClearItem();
void handleNewItem(const int itemIndex, const int candidateIndex, const QStringList &candidates);
void handleNewCandidates(const QStringList &candidates, const QString &word, int wordIndex);
void handleClearTraces();
signals:
void recognitionEnded();
void recognitionCommitted();
private:
QThread workerThread;
MyScriptInputMethodPrivate *d;
};
} // namespace QtVirtualKeyboard
QT_END_NAMESPACE
#endif // MYSCRIPTINPUTMETHOD_P_P_H
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