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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.VirtualKeyboard 2.3
/*!
\qmltype InputModeKey
\inqmlmodule QtQuick.VirtualKeyboard
\ingroup qtvirtualkeyboard-qml
\inherits Key
\since QtQuick.VirtualKeyboard 2.3
\brief Input mode key for keyboard layouts.
This key toggles between available \l {QVirtualKeyboardInputEngine::inputModes} {InputEngine.inputModes}.
*/
Key {
key: Qt.Key_Mode_switch
noKeyEvent: true
functionKey: true
text: InputContext.inputEngine.inputMode < inputModeNameList.length ?
inputModeNameList[InputContext.inputEngine.inputMode] : "ABC"
onClicked: InputContext.inputEngine.inputMode = __nextInputMode(InputContext.inputEngine.inputMode)
keyPanelDelegate: keyboard.style ? keyboard.style.symbolKeyPanel : undefined
enabled: inputModeCount > 1
/*!
List of input mode names.
The default list contains all known input modes for \l {QVirtualKeyboardInputEngine::inputMode} {InputEngine.inputMode}.
*/
property var inputModeNameList: [
"ABC", // InputEngine.InputMode.Latin
"123", // InputEngine.InputMode.Numeric
"123", // InputEngine.InputMode.Dialable
"拼音", // InputEngine.InputMode.Pinyin
"倉頡", // InputEngine.InputMode.Cangjie
"注音", // InputEngine.InputMode.Zhuyin
"한글", // InputEngine.InputMode.Hangul
"あ", // InputEngine.InputMode.Hiragana
"カ", // InputEngine.InputMode.Katakana
"全角", // InputEngine.InputMode.FullwidthLatin
"ΑΒΓ", // InputEngine.InputMode.Greek
"АБВ", // InputEngine.InputMode.Cyrillic
"\u0623\u200C\u0628\u200C\u062C", // InputEngine.InputMode.Arabic
"\u05D0\u05D1\u05D2", // InputEngine.InputMode.Hebrew
"中文", // InputEngine.InputMode.ChineseHandwriting
"日本語", // InputEngine.InputMode.JapaneseHandwriting
"한국어", // InputEngine.InputMode.KoreanHandwriting
"กขค", // InputEngine.InputMode.Thai
]
/*!
List of input modes to toggle.
This property allows to define a custom list of input modes to
toggle.
The default list contains all the available input modes.
*/
property var inputModes: InputContext.inputEngine.inputModes
/*!
This read-only property reflects the actual number of input modes
the user can cycle through this key.
*/
readonly property int inputModeCount: __inputModes !== undefined ? __inputModes.length : 0
property var __inputModes: __filterInputModes([].concat(InputContext.inputEngine.inputModes), inputModes)
onInputModesChanged: {
// Check that the current input mode is included in our list
if (keyboard.active && InputContext.inputEngine.inputMode !== -1 &&
__inputModes !== undefined && __inputModes.length > 0 &&
__inputModes.indexOf(InputContext.inputEngine.inputMode) === -1)
InputContext.inputEngine.inputMode = __inputModes[0]
}
function __nextInputMode(inputMode) {
if (!enabled)
return inputMode
var inputModeIndex = __inputModes.indexOf(inputMode) + 1
if (inputModeIndex >= __inputModes.length)
inputModeIndex = 0
return __inputModes[inputModeIndex]
}
function __filterInputModes(inputModes, filter) {
for (var i = 0; i < inputModes.length; i++) {
if (filter.indexOf(inputModes[i]) === -1)
inputModes.splice(i, 1)
}
return inputModes
}
}
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