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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.7
import QtQuick.VirtualKeyboard 2.2
import QtQuick.VirtualKeyboard.Settings 2.2
Item {
id: control
enabled: keyboard.active && VirtualKeyboardSettings.fullScreenMode
MouseArea {
anchors.fill: parent
}
onXChanged: InputContext.priv.shadow.updateSelectionProperties()
onYChanged: InputContext.priv.shadow.updateSelectionProperties()
Loader {
sourceComponent: keyboard.style.fullScreenInputContainerBackground
anchors.fill: parent
Loader {
id: fullScreenInputBackground
sourceComponent: keyboard.style.fullScreenInputBackground
anchors.fill: parent
anchors.margins: keyboard.style.fullScreenInputMargins
z: 1
Flickable {
id: flickable
clip: true
z: 2
width: parent.width
height: parent.height
flickableDirection: Flickable.HorizontalFlick
interactive: contentWidth > width
contentWidth: shadowInput.width
onContentXChanged: InputContext.priv.shadow.updateSelectionProperties()
function ensureVisible(rectangle) {
if (contentX >= rectangle.x)
contentX = rectangle.x
else if (contentX + width <= rectangle.x + rectangle.width)
contentX = rectangle.x + rectangle.width - width;
}
TextInput {
id: shadowInput
objectName: "shadowInput"
property bool blinkStatus: true
width: Math.max(flickable.width, implicitWidth)
height: implicitHeight
anchors.verticalCenter: parent.verticalCenter
leftPadding: keyboard.style.fullScreenInputPadding
rightPadding: keyboard.style.fullScreenInputPadding
activeFocusOnPress: false
font: keyboard.style.fullScreenInputFont
inputMethodHints: InputContext.inputMethodHints
cursorDelegate: keyboard.style.fullScreenInputCursor
passwordCharacter: keyboard.style.fullScreenInputPasswordCharacter
color: keyboard.style.fullScreenInputColor
selectionColor: keyboard.style.fullScreenInputSelectionColor
selectedTextColor: keyboard.style.fullScreenInputSelectedTextColor
echoMode: (InputContext.inputMethodHints & Qt.ImhHiddenText) ? TextInput.Password : TextInput.Normal
selectByMouse: true
onCursorPositionChanged: {
cursorSyncTimer.restart()
blinkStatus = true
cursorTimer.restart()
}
onSelectionStartChanged: cursorSyncTimer.restart()
onSelectionEndChanged: cursorSyncTimer.restart()
onCursorRectangleChanged: flickable.ensureVisible(cursorRectangle)
function getAnchorPosition() {
if (selectionStart == selectionEnd)
return cursorPosition
else if (selectionStart == cursorPosition)
return selectionEnd
else
return selectionStart
}
Timer {
id: cursorSyncTimer
interval: 0
onTriggered: {
var anchorPosition = shadowInput.getAnchorPosition()
if (anchorPosition !== InputContext.anchorPosition || shadowInput.cursorPosition !== InputContext.cursorPosition)
InputContext.priv.forceCursorPosition(anchorPosition, shadowInput.cursorPosition)
}
}
Timer {
id: cursorTimer
interval: Qt.styleHints.cursorFlashTime / 2
repeat: true
running: true
onTriggered: shadowInput.blinkStatus = !shadowInput.blinkStatus
}
}
}
}
}
Binding {
target: InputContext.priv.shadow
property: "inputItem"
value: shadowInput
when: VirtualKeyboardSettings.fullScreenMode
}
}
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