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authorAmir Masoud Abdol <amir.abdol@qt.io>2023-04-25 09:28:35 +0200
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2023-04-25 19:11:17 +0000
commit7f7b6fc0b41a3f49d749000515e51154ceb5ccc1 (patch)
treec12a8fb5fd75679ac95702861fb4952a8c043581
parent8a50838018c27893d2b9edf2496869488948ed03 (diff)
Exclude hardwareintegration plugins from Unity Build
It seems that when <EGL/egl.h> is included, we get conflicting symbols between QUrl, and X11 symbols. Task-number: QTBUG-109394 Change-Id: I6a4d6c475d43d0f8f35a27b855a69cf6f842742a Reviewed-by: Alexey Edelev <alexey.edelev@qt.io> (cherry picked from commit a101e63bc0d97232b60fba0e2f52e59499210fa0) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/plugins/hardwareintegration/CMakeLists.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/plugins/hardwareintegration/CMakeLists.txt b/src/plugins/hardwareintegration/CMakeLists.txt
index 949243d81..472a4f909 100644
--- a/src/plugins/hardwareintegration/CMakeLists.txt
+++ b/src/plugins/hardwareintegration/CMakeLists.txt
@@ -3,9 +3,15 @@
# Generated from hardwareintegration.pro.
+# When doing unity build, we get symbol collisions with macros defined
+# in X11.h, and Xlib.h
+set(CMAKE_UNITY_BUILD OFF)
+
if(TARGET Qt::WaylandClient)
add_subdirectory(client)
endif()
if(TARGET Qt::WaylandCompositor)
add_subdirectory(compositor)
endif()
+
+set(CMAKE_UNITY_BUILD ${QT_UNITY_BUILD})