diff options
author | Paul Olav Tvete <paul.tvete@qt.io> | 2019-02-07 08:55:13 +0100 |
---|---|---|
committer | Paul Olav Tvete <paul.tvete@qt.io> | 2019-03-29 11:32:18 +0000 |
commit | 2a3a4c31169b1bfd703cb52e0a324930d48d7ec0 (patch) | |
tree | 7b60bbffaa0463edd6a70cfa2a9f68753df81eda | |
parent | 2be60229639d3a773c48ecb64adadabdccf9b65c (diff) |
Compressed texture support for vulkan server buffers
Adding new virtual function createServerBufferFromData() to the
ServerBufferIntegration class.
Change-Id: I6009fd5aec07f1794431bd52ccd56cfae9d0f77b
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
(cherry picked from commit f710489a341713c675cfd91d22ccd7bf8f29f4dd)
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
10 files changed, 560 insertions, 20 deletions
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All Rights reserved." + } +] diff --git a/src/3rdparty/util/vk_format.h b/src/3rdparty/util/vk_format.h new file mode 100644 index 000000000..d17783c75 --- /dev/null +++ b/src/3rdparty/util/vk_format.h @@ -0,0 +1,264 @@ +/* +================================================================================================ + +Description : Vulkan format conversion from OpenGL. +Author : J.M.P. van Waveren +Date : 07/17/2016 +Language : C99 +Copyright : Copyright (c) 2016 Oculus VR, LLC. All Rights reserved. + + +LICENSE +------- + +Copyright (c) 2016 Oculus VR, LLC. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +================================================================================================ +*/ + +#if !defined( VK_FORMAT_H ) +#define VK_FORMAT_H + +static inline VkFormat vkGetFormatFromOpenGLInternalFormat( const GLenum internalFormat ) +{ + switch ( internalFormat ) + { + // + // 8 bits per component + // +#ifdef GL_R8 + case GL_R8: return VK_FORMAT_R8_UNORM; // 1-component, 8-bit unsigned normalized + case GL_RG8: return VK_FORMAT_R8G8_UNORM; // 2-component, 8-bit unsigned normalized +#endif + case GL_RGB8: return VK_FORMAT_R8G8B8_UNORM; // 3-component, 8-bit unsigned normalized + case GL_RGBA8: return VK_FORMAT_R8G8B8A8_UNORM; // 4-component, 8-bit unsigned normalized + + case GL_R8_SNORM: return VK_FORMAT_R8_SNORM; // 1-component, 8-bit signed normalized + case GL_RG8_SNORM: return VK_FORMAT_R8G8_SNORM; // 2-component, 8-bit signed normalized + case GL_RGB8_SNORM: return VK_FORMAT_R8G8B8_SNORM; // 3-component, 8-bit signed normalized + case GL_RGBA8_SNORM: return VK_FORMAT_R8G8B8A8_SNORM; // 4-component, 8-bit signed normalized + + case GL_R8UI: return VK_FORMAT_R8_UINT; // 1-component, 8-bit unsigned integer + case GL_RG8UI: return VK_FORMAT_R8G8_UINT; // 2-component, 8-bit unsigned integer + case GL_RGB8UI: return VK_FORMAT_R8G8B8_UINT; // 3-component, 8-bit unsigned integer + case GL_RGBA8UI: return VK_FORMAT_R8G8B8A8_UINT; // 4-component, 8-bit unsigned integer + + case GL_R8I: return VK_FORMAT_R8_SINT; // 1-component, 8-bit signed integer + case GL_RG8I: return VK_FORMAT_R8G8_SINT; // 2-component, 8-bit signed integer + case GL_RGB8I: return VK_FORMAT_R8G8B8_SINT; // 3-component, 8-bit signed integer + case GL_RGBA8I: return VK_FORMAT_R8G8B8A8_SINT; // 4-component, 8-bit signed integer + + case GL_SR8_EXT: return VK_FORMAT_R8_SRGB; // 1-component, 8-bit sRGB +#ifdef GL_SRG8_EXT + case GL_SRG8_EXT: return VK_FORMAT_R8G8_SRGB; // 2-component, 8-bit sRGB +#endif +#ifdef GL_SRGB8_NV + case GL_SRGB8_NV: return VK_FORMAT_R8G8B8_SRGB; // 3-component, 8-bit sRGB +#endif +#ifdef GL_SRGB8_ALPHA8 + case GL_SRGB8_ALPHA8: return VK_FORMAT_R8G8B8A8_SRGB; // 4-component, 8-bit sRGB +#endif + // + // 16 bits per component + // +#ifdef GL_R16_EXT + case GL_R16_EXT: return VK_FORMAT_R16_UNORM; // 1-component, 16-bit unsigned normalized + case GL_RG16_EXT: return VK_FORMAT_R16G16_UNORM; // 2-component, 16-bit unsigned normalized +#endif + case GL_RGB16_EXT: return VK_FORMAT_R16G16B16_UNORM; // 3-component, 16-bit unsigned normalized + case GL_RGBA16_EXT: return VK_FORMAT_R16G16B16A16_UNORM; // 4-component, 16-bit unsigned normalized + +#ifdef GL_R16_SNORM_EXT + case GL_R16_SNORM_EXT: return VK_FORMAT_R16_SNORM; // 1-component, 16-bit signed normalized + case GL_RG16_SNORM_EXT: return VK_FORMAT_R16G16_SNORM; // 2-component, 16-bit signed normalized + case GL_RGB16_SNORM_EXT: return VK_FORMAT_R16G16B16_SNORM; // 3-component, 16-bit signed normalized + case GL_RGBA16_SNORM_EXT: return VK_FORMAT_R16G16B16A16_SNORM; // 4-component, 16-bit signed normalized +#endif + + case GL_R16UI: return VK_FORMAT_R16_UINT; // 1-component, 16-bit unsigned integer + case GL_RG16UI: return VK_FORMAT_R16G16_UINT; // 2-component, 16-bit unsigned integer + case GL_RGB16UI: return VK_FORMAT_R16G16B16_UINT; // 3-component, 16-bit unsigned integer + case GL_RGBA16UI: return VK_FORMAT_R16G16B16A16_UINT; // 4-component, 16-bit unsigned integer + + case GL_R16I: return VK_FORMAT_R16_SINT; // 1-component, 16-bit signed integer + case GL_RG16I: return VK_FORMAT_R16G16_SINT; // 2-component, 16-bit signed integer + case GL_RGB16I: return VK_FORMAT_R16G16B16_SINT; // 3-component, 16-bit signed integer + case GL_RGBA16I: return VK_FORMAT_R16G16B16A16_SINT; // 4-component, 16-bit signed integer + + case GL_R16F: return VK_FORMAT_R16_SFLOAT; // 1-component, 16-bit floating-point + case GL_RG16F: return VK_FORMAT_R16G16_SFLOAT; // 2-component, 16-bit floating-point + case GL_RGB16F: return VK_FORMAT_R16G16B16_SFLOAT; // 3-component, 16-bit floating-point + case GL_RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT; // 4-component, 16-bit floating-point + + // + // 32 bits per component + // + case GL_R32UI: return VK_FORMAT_R32_UINT; // 1-component, 32-bit unsigned integer + case GL_RG32UI: return VK_FORMAT_R32G32_UINT; // 2-component, 32-bit unsigned integer + case GL_RGB32UI: return VK_FORMAT_R32G32B32_UINT; // 3-component, 32-bit unsigned integer + case GL_RGBA32UI: return VK_FORMAT_R32G32B32A32_UINT; // 4-component, 32-bit unsigned integer + + case GL_R32I: return VK_FORMAT_R32_SINT; // 1-component, 32-bit signed integer + case GL_RG32I: return VK_FORMAT_R32G32_SINT; // 2-component, 32-bit signed integer + case GL_RGB32I: return VK_FORMAT_R32G32B32_SINT; // 3-component, 32-bit signed integer + case GL_RGBA32I: return VK_FORMAT_R32G32B32A32_SINT; // 4-component, 32-bit signed integer + + case GL_R32F: return VK_FORMAT_R32_SFLOAT; // 1-component, 32-bit floating-point + case GL_RG32F: return VK_FORMAT_R32G32_SFLOAT; // 2-component, 32-bit floating-point + case GL_RGB32F: return VK_FORMAT_R32G32B32_SFLOAT; // 3-component, 32-bit floating-point + case GL_RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT; // 4-component, 32-bit floating-point + + // + // Packed + // +// case GL_R3_G3_B2: return VK_FORMAT_UNDEFINED; // 3-component 3:3:2, unsigned normalized +// case GL_RGB4: return VK_FORMAT_UNDEFINED; // 3-component 4:4:4, unsigned normalized +#ifdef GL_RGB5 + case GL_RGB5: return VK_FORMAT_R5G5B5A1_UNORM_PACK16; // 3-component 5:5:5, unsigned normalized +#endif + case GL_RGB565: return VK_FORMAT_R5G6B5_UNORM_PACK16; // 3-component 5:6:5, unsigned normalized + case GL_RGB10_EXT: return VK_FORMAT_A2R10G10B10_UNORM_PACK32; // 3-component 10:10:10, unsigned normalized + // case GL_RGB12: return VK_FORMAT_UNDEFINED; // 3-component 12:12:12, unsigned normalized + // case GL_RGBA2: return VK_FORMAT_UNDEFINED; // 4-component 2:2:2:2, unsigned normalized + case GL_RGBA4: return VK_FORMAT_R4G4B4A4_UNORM_PACK16; // 4-component 4:4:4:4, unsigned normalized +// case GL_RGBA12: return VK_FORMAT_UNDEFINED; // 4-component 12:12:12:12, unsigned normalized + case GL_RGB5_A1: return VK_FORMAT_A1R5G5B5_UNORM_PACK16; // 4-component 5:5:5:1, unsigned normalized + case GL_RGB10_A2: return VK_FORMAT_A2R10G10B10_UNORM_PACK32; // 4-component 10:10:10:2, unsigned normalized + case GL_RGB10_A2UI: return VK_FORMAT_A2R10G10B10_UINT_PACK32; // 4-component 10:10:10:2, unsigned integer + case GL_R11F_G11F_B10F: return VK_FORMAT_B10G11R11_UFLOAT_PACK32; // 3-component 11:11:10, floating-point + case GL_RGB9_E5: return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; // 3-component/exp 9:9:9/5, floating-point + + // + // S3TC/DXT/BC + // + + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGB_UNORM_BLOCK; // line through 3D space, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return VK_FORMAT_BC2_UNORM_BLOCK; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return VK_FORMAT_BC3_UNORM_BLOCK; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized + + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGB_SRGB_BLOCK; // line through 3D space, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGBA_SRGB_BLOCK; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return VK_FORMAT_BC2_SRGB_BLOCK; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return VK_FORMAT_BC3_SRGB_BLOCK; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB +#ifdef GL_COMPRESSED_LUMINANCE_LATC1_EXT + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: return VK_FORMAT_BC4_UNORM_BLOCK; // line through 1D space, 4x4 blocks, unsigned normalized +#endif +#ifdef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: return VK_FORMAT_BC5_UNORM_BLOCK; // two lines through 1D space, 4x4 blocks, unsigned normalized +#endif +#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return VK_FORMAT_BC4_SNORM_BLOCK; // line through 1D space, 4x4 blocks, signed normalized +#endif +#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return VK_FORMAT_BC5_SNORM_BLOCK; // two lines through 1D space, 4x4 blocks, signed normalized +#endif + case GL_COMPRESSED_RED_RGTC1_EXT: return VK_FORMAT_BC4_UNORM_BLOCK; // line through 1D space, 4x4 blocks, unsigned normalized +#ifdef GL_COMPRESSED_RG_RGTC2_EXT + case GL_COMPRESSED_RG_RGTC2_EXT: return VK_FORMAT_BC5_UNORM_BLOCK; // two lines through 1D space, 4x4 blocks, unsigned normalized +#endif + case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: return VK_FORMAT_BC4_SNORM_BLOCK; // line through 1D space, 4x4 blocks, signed normalized +#ifdef GL_COMPRESSED_SIGNED_RG_RGTC2_EXT + case GL_COMPRESSED_SIGNED_RG_RGTC2_EXT: return VK_FORMAT_BC5_SNORM_BLOCK; // two lines through 1D space, 4x4 blocks, signed normalized +#endif + +#if defined(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) + case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: return VK_FORMAT_BC6H_UFLOAT_BLOCK; // 3-component, 4x4 blocks, unsigned floating-point + case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: return VK_FORMAT_BC6H_SFLOAT_BLOCK; // 3-component, 4x4 blocks, signed floating-point + case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT: return VK_FORMAT_BC7_UNORM_BLOCK; // 4-component, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: return VK_FORMAT_BC7_SRGB_BLOCK; // 4-component, 4x4 blocks, sRGB +#elif defined(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) + case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return VK_FORMAT_BC6H_UFLOAT_BLOCK; // 3-component, 4x4 blocks, unsigned floating-point + case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return VK_FORMAT_BC6H_SFLOAT_BLOCK; // 3-component, 4x4 blocks, signed floating-point + case GL_COMPRESSED_RGBA_BPTC_UNORM: return VK_FORMAT_BC7_UNORM_BLOCK; // 4-component, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return VK_FORMAT_BC7_SRGB_BLOCK; // 4-component, 4x4 blocks, sRGB +#endif + // + // ETC + // +#ifdef GL_ETC1_RGB8_OES + case GL_ETC1_RGB8_OES: return VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; // 3-component ETC1, 4x4 blocks, unsigned normalized +#endif + + case GL_COMPRESSED_RGB8_ETC2: return VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; // 3-component ETC2, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA8_ETC2_EAC: return VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; // 4-component ETC2, 4x4 blocks, unsigned normalized + + case GL_COMPRESSED_SRGB8_ETC2: return VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; // 3-component ETC2, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; // 4-component ETC2, 4x4 blocks, sRGB + + case GL_COMPRESSED_R11_EAC: return VK_FORMAT_EAC_R11_UNORM_BLOCK; // 1-component ETC, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RG11_EAC: return VK_FORMAT_EAC_R11G11_UNORM_BLOCK; // 2-component ETC, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_SIGNED_R11_EAC: return VK_FORMAT_EAC_R11_SNORM_BLOCK; // 1-component ETC, 4x4 blocks, signed normalized + case GL_COMPRESSED_SIGNED_RG11_EAC: return VK_FORMAT_EAC_R11G11_SNORM_BLOCK; // 2-component ETC, 4x4 blocks, signed normalized + + // + // ASTC + // + case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return VK_FORMAT_ASTC_4x4_UNORM_BLOCK; // 4-component ASTC, 4x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return VK_FORMAT_ASTC_5x4_UNORM_BLOCK; // 4-component ASTC, 5x4 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return VK_FORMAT_ASTC_5x5_UNORM_BLOCK; // 4-component ASTC, 5x5 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return VK_FORMAT_ASTC_6x5_UNORM_BLOCK; // 4-component ASTC, 6x5 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return VK_FORMAT_ASTC_6x6_UNORM_BLOCK; // 4-component ASTC, 6x6 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return VK_FORMAT_ASTC_8x5_UNORM_BLOCK; // 4-component ASTC, 8x5 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return VK_FORMAT_ASTC_8x6_UNORM_BLOCK; // 4-component ASTC, 8x6 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return VK_FORMAT_ASTC_8x8_UNORM_BLOCK; // 4-component ASTC, 8x8 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return VK_FORMAT_ASTC_10x5_UNORM_BLOCK; // 4-component ASTC, 10x5 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return VK_FORMAT_ASTC_10x6_UNORM_BLOCK; // 4-component ASTC, 10x6 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return VK_FORMAT_ASTC_10x8_UNORM_BLOCK; // 4-component ASTC, 10x8 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return VK_FORMAT_ASTC_10x10_UNORM_BLOCK; // 4-component ASTC, 10x10 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return VK_FORMAT_ASTC_12x10_UNORM_BLOCK; // 4-component ASTC, 12x10 blocks, unsigned normalized + case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return VK_FORMAT_ASTC_12x12_UNORM_BLOCK; // 4-component ASTC, 12x12 blocks, unsigned normalized + + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return VK_FORMAT_ASTC_4x4_SRGB_BLOCK; // 4-component ASTC, 4x4 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return VK_FORMAT_ASTC_5x4_SRGB_BLOCK; // 4-component ASTC, 5x4 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return VK_FORMAT_ASTC_5x5_SRGB_BLOCK; // 4-component ASTC, 5x5 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return VK_FORMAT_ASTC_6x5_SRGB_BLOCK; // 4-component ASTC, 6x5 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return VK_FORMAT_ASTC_6x6_SRGB_BLOCK; // 4-component ASTC, 6x6 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return VK_FORMAT_ASTC_8x5_SRGB_BLOCK; // 4-component ASTC, 8x5 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return VK_FORMAT_ASTC_8x6_SRGB_BLOCK; // 4-component ASTC, 8x6 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return VK_FORMAT_ASTC_8x8_SRGB_BLOCK; // 4-component ASTC, 8x8 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return VK_FORMAT_ASTC_10x5_SRGB_BLOCK; // 4-component ASTC, 10x5 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return VK_FORMAT_ASTC_10x6_SRGB_BLOCK; // 4-component ASTC, 10x6 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return VK_FORMAT_ASTC_10x8_SRGB_BLOCK; // 4-component ASTC, 10x8 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return VK_FORMAT_ASTC_10x10_SRGB_BLOCK; // 4-component ASTC, 10x10 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return VK_FORMAT_ASTC_12x10_SRGB_BLOCK; // 4-component ASTC, 12x10 blocks, sRGB + case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return VK_FORMAT_ASTC_12x12_SRGB_BLOCK; // 4-component ASTC, 12x12 blocks, sRGB + + // + // Depth/stencil + // + case GL_DEPTH_COMPONENT16: return VK_FORMAT_D16_UNORM; + case GL_DEPTH_COMPONENT24: return VK_FORMAT_X8_D24_UNORM_PACK32; +// case GL_DEPTH_COMPONENT32: return VK_FORMAT_UNDEFINED; + case GL_DEPTH_COMPONENT32F: return VK_FORMAT_D32_SFLOAT; +#ifdef GL_DEPTH_COMPONENT32F_NV + case GL_DEPTH_COMPONENT32F_NV: return VK_FORMAT_D32_SFLOAT; +#endif +// case GL_STENCIL_INDEX1: return VK_FORMAT_UNDEFINED; +// case GL_STENCIL_INDEX4: return VK_FORMAT_UNDEFINED; + case GL_STENCIL_INDEX8: return VK_FORMAT_S8_UINT; +// case GL_STENCIL_INDEX16: return VK_FORMAT_UNDEFINED; + case GL_DEPTH24_STENCIL8: return VK_FORMAT_D24_UNORM_S8_UINT; + case GL_DEPTH32F_STENCIL8: return VK_FORMAT_D32_SFLOAT_S8_UINT; +#ifdef GL_DEPTH32F_STENCIL8_NV + case GL_DEPTH32F_STENCIL8_NV: return VK_FORMAT_D32_SFLOAT_S8_UINT; +#endif + default: return VK_FORMAT_UNDEFINED; + } +} + +#endif // !VK_FORMAT_H diff --git a/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h b/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h index 7439087d8..719dad9ed 100644 --- a/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h +++ b/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h @@ -70,7 +70,8 @@ class Q_WAYLAND_CLIENT_EXPORT QWaylandServerBuffer public: enum Format { RGBA32, - A8 + A8, + Custom }; QWaylandServerBuffer(); diff --git a/src/compositor/hardware_integration/qwlserverbufferintegration_p.h b/src/compositor/hardware_integration/qwlserverbufferintegration_p.h index 7d8901d58..16e08a8ea 100644 --- a/src/compositor/hardware_integration/qwlserverbufferintegration_p.h +++ b/src/compositor/hardware_integration/qwlserverbufferintegration_p.h @@ -75,7 +75,8 @@ class Q_WAYLAND_COMPOSITOR_EXPORT ServerBuffer public: enum Format { RGBA32, - A8 + A8, + Custom }; ServerBuffer(const QSize &size, ServerBuffer::Format format); @@ -105,6 +106,13 @@ public: virtual bool supportsFormat(ServerBuffer::Format format) const = 0; virtual ServerBuffer *createServerBufferFromImage(const QImage &qimage, ServerBuffer::Format format) = 0; + virtual ServerBuffer *createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat) + { + Q_UNUSED(data); + Q_UNUSED(size); + Q_UNUSED(glInternalFormat); + return nullptr; + } }; } diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri b/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri index 9e1b1ff0c..b86f8453a 100644 --- a/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri +++ b/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri @@ -1,4 +1,4 @@ -INCLUDEPATH += $$PWD +INCLUDEPATH += $$PWD $$PWD/../../../3rdparty/util QMAKE_USE_PRIVATE += wayland-server @@ -6,10 +6,10 @@ SOURCES += \ $$PWD/vulkanserverbufferintegration.cpp \ $$PWD/vulkanwrapper.cpp - HEADERS += \ $$PWD/vulkanserverbufferintegration.h \ - $$PWD/vulkanwrapper.h + $$PWD/vulkanwrapper.h \ + $$PWD/vk_format.h CONFIG += wayland-scanner WAYLANDSERVERSOURCES += $$PWD/../../../extensions/qt-vulkan-server-buffer-unstable-v1.xml diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp index 5d63a64d4..0d60a9824 100644 --- a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp +++ b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp @@ -43,12 +43,15 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QOpenGLTexture> -#include <QOffscreenSurface> +#include <QtGui/QOffscreenSurface> +#include <QtGui/qopengl.h> #include <QtCore/QDebug> QT_BEGIN_NAMESPACE +static constexpr bool extraDebug = false; + VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integration, const QImage &qimage, QtWayland::ServerBuffer::Format format) : QtWayland::ServerBuffer(qimage.size(),format) , m_integration(integration) @@ -75,6 +78,18 @@ VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integratio m_fd = vulkanWrapper->getImageInfo(m_vImage, &m_memorySize); } +VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integration, VulkanImageWrapper *vImage, uint glInternalFormat, const QSize &size) + : QtWayland::ServerBuffer(size, QtWayland::ServerBuffer::Custom) + , m_integration(integration) + , m_width(size.width()) + , m_height(size.height()) + , m_vImage(vImage) + , m_glInternalFormat(glInternalFormat) +{ + auto vulkanWrapper = m_integration->vulkanWrapper(); + m_fd = vulkanWrapper->getImageInfo(m_vImage, &m_memorySize); +} + VulkanServerBuffer::~VulkanServerBuffer() { delete m_texture; //this is always nullptr for now @@ -140,7 +155,7 @@ bool VulkanServerBufferIntegration::supportsFormat(QtWayland::ServerBuffer::Form case QtWayland::ServerBuffer::RGBA32: return true; case QtWayland::ServerBuffer::A8: - return false; // TODO: add more formats + return false; default: return false; } @@ -190,4 +205,20 @@ QtWayland::ServerBuffer *VulkanServerBufferIntegration::createServerBufferFromIm return new VulkanServerBuffer(this, qimage, format); } +QtWayland::ServerBuffer *VulkanServerBufferIntegration::createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat) +{ + if (!m_vulkanWrapper) { + CurrentContext current; + m_vulkanWrapper = new VulkanWrapper(current.context()); + } + + auto *vImage = m_vulkanWrapper->createTextureImageFromData(reinterpret_cast<const uchar*>(data.constData()), data.size(), size, glInternalFormat); + + if (vImage) + return new VulkanServerBuffer(this, vImage, glInternalFormat, size); + + qCWarning(qLcWaylandCompositorHardwareIntegration) << "could not load compressed texture"; + return nullptr; +} + QT_END_NAMESPACE diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h index aa1074ec6..8e7a3fe64 100644 --- a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h +++ b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h @@ -62,6 +62,7 @@ class VulkanServerBuffer : public QtWayland::ServerBuffer, public QtWaylandServe { public: VulkanServerBuffer(VulkanServerBufferIntegration *integration, const QImage &qimage, QtWayland::ServerBuffer::Format format); + VulkanServerBuffer(VulkanServerBufferIntegration *integration, VulkanImageWrapper *vImage, uint glInternalFormat, const QSize &size); ~VulkanServerBuffer() override; struct ::wl_resource *resourceForClient(struct ::wl_client *) override; @@ -97,6 +98,8 @@ public: bool supportsFormat(QtWayland::ServerBuffer::Format format) const override; QtWayland::ServerBuffer *createServerBufferFromImage(const QImage &qimage, QtWayland::ServerBuffer::Format format) override; + QtWayland::ServerBuffer *createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat) override; + private: VulkanWrapper *m_vulkanWrapper = nullptr; }; diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp index 18cdaf8a6..4767733dc 100644 --- a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp +++ b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp @@ -51,6 +51,7 @@ #include <set> #include <unistd.h> +#include "vk_format.h" #include <QDebug> @@ -80,6 +81,8 @@ public: explicit VulkanWrapperPrivate(QOpenGLContext *glContext); VulkanImageWrapper *createTextureImage(const QImage &img); + VulkanImageWrapper *createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, VkFormat vkFormat); + void freeTextureImage(VulkanImageWrapper *imageWrapper); private: @@ -160,6 +163,7 @@ private: } int findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties); + VulkanImageWrapper *createImage(VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, const QSize &size, int memSize); bool transitionImageLayout(VkImage image, VkFormat /*format*/, VkImageLayout oldLayout, VkImageLayout newLayout); bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory); @@ -501,14 +505,17 @@ bool VulkanWrapperPrivate::createLogicalDevice() VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img) { + return createTextureImageFromData(img.constBits(), img.sizeInBytes(), img.size(), VK_FORMAT_R8G8B8A8_UNORM); +} + +VulkanImageWrapper *VulkanWrapperPrivate::createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, VkFormat vkFormat) +{ if (m_initFailed) return nullptr; - int texWidth = img.width(); - int texHeight = img.height(); + int texWidth = size.width(); + int texHeight = size.height(); bool ok; - const auto *pixels = img.constBits(); - VkDeviceSize imageSize = img.sizeInBytes(); if (extraDebug) qDebug("image load %p %dx%d", pixels, texWidth, texHeight); if (!pixels) { qCritical("VulkanWrapper: failed to load texture image!"); @@ -517,20 +524,20 @@ VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img) VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; - ok = createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); + ok = createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); if (!ok) return nullptr; void* data; - vkMapMemory(m_device, stagingBufferMemory, 0, imageSize, 0, &data); - if (extraDebug) qDebug() << "mapped" << data << imageSize; - memcpy(data, pixels, static_cast<size_t>(imageSize)); + vkMapMemory(m_device, stagingBufferMemory, 0, bufferSize, 0, &data); + if (extraDebug) qDebug() << "mapped" << data << bufferSize; + memcpy(data, pixels, static_cast<size_t>(bufferSize)); vkUnmapMemory(m_device, stagingBufferMemory); if (extraDebug) qDebug() << "creating image..."; - QScopedPointer<VulkanImageWrapper> imageWrapper(createImage(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, img.size(), imageSize)); + QScopedPointer<VulkanImageWrapper> imageWrapper(createImage(vkFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, size, bufferSize)); if (imageWrapper.isNull()) return nullptr; @@ -538,14 +545,14 @@ VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img) const VkImage textureImage = imageWrapper->textureImage; - ok = transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); + ok = transitionImageLayout(textureImage, vkFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); if (!ok) return nullptr; if (extraDebug) qDebug() << "copyBufferToImage..."; copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight)); - transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + transitionImageLayout(textureImage, vkFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); vkDestroyBuffer(m_device, stagingBuffer, nullptr); vkFreeMemory(m_device, stagingBufferMemory, nullptr); @@ -674,8 +681,7 @@ VulkanWrapperPrivate::VulkanWrapperPrivate(QOpenGLContext *glContext) #ifdef VULKAN_SERVER_BUFFER_EXTRA_DEBUG qDebug() << "GPU memory type:" << gpuMemoryType << "heap:" << memProps.memoryTypes[gpuMemoryType].heapIndex; -// for (int f = 0; f <= VK_FORMAT_A8B8G8R8_SRGB_PACK32; f++) - int f = VK_FORMAT_R8G8B8A8_UNORM; + for (int f = 0; f <= VK_FORMAT_ASTC_12x12_SRGB_BLOCK; f++) { VkFormatProperties formatProps; vkGetPhysicalDeviceFormatProperties(dev[0], VkFormat(f), &formatProps); @@ -696,6 +702,15 @@ VulkanImageWrapper *VulkanWrapper::createTextureImage(const QImage &img) return d_ptr->createTextureImage(img); } +VulkanImageWrapper *VulkanWrapper::createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, uint glInternalFormat) +{ + VkFormat vkFormat = VkFormat(vkGetFormatFromOpenGLInternalFormat(glInternalFormat)); + if (vkFormat == VK_FORMAT_UNDEFINED) + return nullptr; + + return d_ptr->createTextureImageFromData(pixels, bufferSize, size, vkFormat); +} + int VulkanWrapper::getImageInfo(const VulkanImageWrapper *imgWrapper, int *memSize, int *w, int *h) { if (memSize) diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h index 697729bf5..541618fb3 100644 --- a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h +++ b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h @@ -57,6 +57,7 @@ public: VulkanWrapper(QOpenGLContext *glContext); VulkanImageWrapper *createTextureImage(const QImage &img); + VulkanImageWrapper *createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, uint glInternalFormat); int getImageInfo(const VulkanImageWrapper *imgWrapper, int *memSize, int *w = nullptr, int *h = nullptr); void freeTextureImage(VulkanImageWrapper *imageWrapper); |