summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorPaul Olav Tvete <paul.tvete@qt.io>2019-02-07 08:55:13 +0100
committerPaul Olav Tvete <paul.tvete@qt.io>2019-03-29 11:32:18 +0000
commit2a3a4c31169b1bfd703cb52e0a324930d48d7ec0 (patch)
tree7b60bbffaa0463edd6a70cfa2a9f68753df81eda
parent2be60229639d3a773c48ecb64adadabdccf9b65c (diff)
Compressed texture support for vulkan server buffers
Adding new virtual function createServerBufferFromData() to the ServerBufferIntegration class. Change-Id: I6009fd5aec07f1794431bd52ccd56cfae9d0f77b Reviewed-by: Johan Helsing <johan.helsing@qt.io> (cherry picked from commit f710489a341713c675cfd91d22ccd7bf8f29f4dd) Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
-rw-r--r--src/3rdparty/util/LICENSE-APACHE-2.0.txt202
-rw-r--r--src/3rdparty/util/qt_attribution.json15
-rw-r--r--src/3rdparty/util/vk_format.h264
-rw-r--r--src/client/hardwareintegration/qwaylandserverbufferintegration_p.h3
-rw-r--r--src/compositor/hardware_integration/qwlserverbufferintegration_p.h10
-rw-r--r--src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri6
-rw-r--r--src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp35
-rw-r--r--src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h3
-rw-r--r--src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp41
-rw-r--r--src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h1
10 files changed, 560 insertions, 20 deletions
diff --git a/src/3rdparty/util/LICENSE-APACHE-2.0.txt b/src/3rdparty/util/LICENSE-APACHE-2.0.txt
new file mode 100644
index 000000000..d64569567
--- /dev/null
+++ b/src/3rdparty/util/LICENSE-APACHE-2.0.txt
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
+ where such license applies only to those patent claims licensable
+ by such Contributor that are necessarily infringed by their
+ Contribution(s) alone or by combination of their Contribution(s)
+ with the Work to which such Contribution(s) was submitted. If You
+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright [yyyy] [name of copyright owner]
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
diff --git a/src/3rdparty/util/qt_attribution.json b/src/3rdparty/util/qt_attribution.json
new file mode 100644
index 000000000..07e85dc20
--- /dev/null
+++ b/src/3rdparty/util/qt_attribution.json
@@ -0,0 +1,15 @@
+[
+ {
+ "Id": "VK_FORMAT_H",
+ "Name": "Wayland Protocol",
+ "QDocModule": "qtwaylandcompositor",
+ "QtUsage": "Used in the Qt Wayland Compositor vulkan-server-buffer.",
+ "Files": "vk_format.h",
+ "Description": "Vulkan format conversion from OpenGL.",
+ "DownloadLocation": "https://github.com/KhronosGroup/KTX-Software/blob/master/lib/vk_format.h",
+ "License": "Apache License 2.0",
+ "LicenseId": "Apache-2.0",
+ "LicenseFile": "LICENSE-APACHE-2.0.txt",
+ "Copyright": "Copyright (c) 2016 Oculus VR, LLC. All Rights reserved."
+ }
+]
diff --git a/src/3rdparty/util/vk_format.h b/src/3rdparty/util/vk_format.h
new file mode 100644
index 000000000..d17783c75
--- /dev/null
+++ b/src/3rdparty/util/vk_format.h
@@ -0,0 +1,264 @@
+/*
+================================================================================================
+
+Description : Vulkan format conversion from OpenGL.
+Author : J.M.P. van Waveren
+Date : 07/17/2016
+Language : C99
+Copyright : Copyright (c) 2016 Oculus VR, LLC. All Rights reserved.
+
+
+LICENSE
+-------
+
+Copyright (c) 2016 Oculus VR, LLC.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+================================================================================================
+*/
+
+#if !defined( VK_FORMAT_H )
+#define VK_FORMAT_H
+
+static inline VkFormat vkGetFormatFromOpenGLInternalFormat( const GLenum internalFormat )
+{
+ switch ( internalFormat )
+ {
+ //
+ // 8 bits per component
+ //
+#ifdef GL_R8
+ case GL_R8: return VK_FORMAT_R8_UNORM; // 1-component, 8-bit unsigned normalized
+ case GL_RG8: return VK_FORMAT_R8G8_UNORM; // 2-component, 8-bit unsigned normalized
+#endif
+ case GL_RGB8: return VK_FORMAT_R8G8B8_UNORM; // 3-component, 8-bit unsigned normalized
+ case GL_RGBA8: return VK_FORMAT_R8G8B8A8_UNORM; // 4-component, 8-bit unsigned normalized
+
+ case GL_R8_SNORM: return VK_FORMAT_R8_SNORM; // 1-component, 8-bit signed normalized
+ case GL_RG8_SNORM: return VK_FORMAT_R8G8_SNORM; // 2-component, 8-bit signed normalized
+ case GL_RGB8_SNORM: return VK_FORMAT_R8G8B8_SNORM; // 3-component, 8-bit signed normalized
+ case GL_RGBA8_SNORM: return VK_FORMAT_R8G8B8A8_SNORM; // 4-component, 8-bit signed normalized
+
+ case GL_R8UI: return VK_FORMAT_R8_UINT; // 1-component, 8-bit unsigned integer
+ case GL_RG8UI: return VK_FORMAT_R8G8_UINT; // 2-component, 8-bit unsigned integer
+ case GL_RGB8UI: return VK_FORMAT_R8G8B8_UINT; // 3-component, 8-bit unsigned integer
+ case GL_RGBA8UI: return VK_FORMAT_R8G8B8A8_UINT; // 4-component, 8-bit unsigned integer
+
+ case GL_R8I: return VK_FORMAT_R8_SINT; // 1-component, 8-bit signed integer
+ case GL_RG8I: return VK_FORMAT_R8G8_SINT; // 2-component, 8-bit signed integer
+ case GL_RGB8I: return VK_FORMAT_R8G8B8_SINT; // 3-component, 8-bit signed integer
+ case GL_RGBA8I: return VK_FORMAT_R8G8B8A8_SINT; // 4-component, 8-bit signed integer
+
+ case GL_SR8_EXT: return VK_FORMAT_R8_SRGB; // 1-component, 8-bit sRGB
+#ifdef GL_SRG8_EXT
+ case GL_SRG8_EXT: return VK_FORMAT_R8G8_SRGB; // 2-component, 8-bit sRGB
+#endif
+#ifdef GL_SRGB8_NV
+ case GL_SRGB8_NV: return VK_FORMAT_R8G8B8_SRGB; // 3-component, 8-bit sRGB
+#endif
+#ifdef GL_SRGB8_ALPHA8
+ case GL_SRGB8_ALPHA8: return VK_FORMAT_R8G8B8A8_SRGB; // 4-component, 8-bit sRGB
+#endif
+ //
+ // 16 bits per component
+ //
+#ifdef GL_R16_EXT
+ case GL_R16_EXT: return VK_FORMAT_R16_UNORM; // 1-component, 16-bit unsigned normalized
+ case GL_RG16_EXT: return VK_FORMAT_R16G16_UNORM; // 2-component, 16-bit unsigned normalized
+#endif
+ case GL_RGB16_EXT: return VK_FORMAT_R16G16B16_UNORM; // 3-component, 16-bit unsigned normalized
+ case GL_RGBA16_EXT: return VK_FORMAT_R16G16B16A16_UNORM; // 4-component, 16-bit unsigned normalized
+
+#ifdef GL_R16_SNORM_EXT
+ case GL_R16_SNORM_EXT: return VK_FORMAT_R16_SNORM; // 1-component, 16-bit signed normalized
+ case GL_RG16_SNORM_EXT: return VK_FORMAT_R16G16_SNORM; // 2-component, 16-bit signed normalized
+ case GL_RGB16_SNORM_EXT: return VK_FORMAT_R16G16B16_SNORM; // 3-component, 16-bit signed normalized
+ case GL_RGBA16_SNORM_EXT: return VK_FORMAT_R16G16B16A16_SNORM; // 4-component, 16-bit signed normalized
+#endif
+
+ case GL_R16UI: return VK_FORMAT_R16_UINT; // 1-component, 16-bit unsigned integer
+ case GL_RG16UI: return VK_FORMAT_R16G16_UINT; // 2-component, 16-bit unsigned integer
+ case GL_RGB16UI: return VK_FORMAT_R16G16B16_UINT; // 3-component, 16-bit unsigned integer
+ case GL_RGBA16UI: return VK_FORMAT_R16G16B16A16_UINT; // 4-component, 16-bit unsigned integer
+
+ case GL_R16I: return VK_FORMAT_R16_SINT; // 1-component, 16-bit signed integer
+ case GL_RG16I: return VK_FORMAT_R16G16_SINT; // 2-component, 16-bit signed integer
+ case GL_RGB16I: return VK_FORMAT_R16G16B16_SINT; // 3-component, 16-bit signed integer
+ case GL_RGBA16I: return VK_FORMAT_R16G16B16A16_SINT; // 4-component, 16-bit signed integer
+
+ case GL_R16F: return VK_FORMAT_R16_SFLOAT; // 1-component, 16-bit floating-point
+ case GL_RG16F: return VK_FORMAT_R16G16_SFLOAT; // 2-component, 16-bit floating-point
+ case GL_RGB16F: return VK_FORMAT_R16G16B16_SFLOAT; // 3-component, 16-bit floating-point
+ case GL_RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT; // 4-component, 16-bit floating-point
+
+ //
+ // 32 bits per component
+ //
+ case GL_R32UI: return VK_FORMAT_R32_UINT; // 1-component, 32-bit unsigned integer
+ case GL_RG32UI: return VK_FORMAT_R32G32_UINT; // 2-component, 32-bit unsigned integer
+ case GL_RGB32UI: return VK_FORMAT_R32G32B32_UINT; // 3-component, 32-bit unsigned integer
+ case GL_RGBA32UI: return VK_FORMAT_R32G32B32A32_UINT; // 4-component, 32-bit unsigned integer
+
+ case GL_R32I: return VK_FORMAT_R32_SINT; // 1-component, 32-bit signed integer
+ case GL_RG32I: return VK_FORMAT_R32G32_SINT; // 2-component, 32-bit signed integer
+ case GL_RGB32I: return VK_FORMAT_R32G32B32_SINT; // 3-component, 32-bit signed integer
+ case GL_RGBA32I: return VK_FORMAT_R32G32B32A32_SINT; // 4-component, 32-bit signed integer
+
+ case GL_R32F: return VK_FORMAT_R32_SFLOAT; // 1-component, 32-bit floating-point
+ case GL_RG32F: return VK_FORMAT_R32G32_SFLOAT; // 2-component, 32-bit floating-point
+ case GL_RGB32F: return VK_FORMAT_R32G32B32_SFLOAT; // 3-component, 32-bit floating-point
+ case GL_RGBA32F: return VK_FORMAT_R32G32B32A32_SFLOAT; // 4-component, 32-bit floating-point
+
+ //
+ // Packed
+ //
+// case GL_R3_G3_B2: return VK_FORMAT_UNDEFINED; // 3-component 3:3:2, unsigned normalized
+// case GL_RGB4: return VK_FORMAT_UNDEFINED; // 3-component 4:4:4, unsigned normalized
+#ifdef GL_RGB5
+ case GL_RGB5: return VK_FORMAT_R5G5B5A1_UNORM_PACK16; // 3-component 5:5:5, unsigned normalized
+#endif
+ case GL_RGB565: return VK_FORMAT_R5G6B5_UNORM_PACK16; // 3-component 5:6:5, unsigned normalized
+ case GL_RGB10_EXT: return VK_FORMAT_A2R10G10B10_UNORM_PACK32; // 3-component 10:10:10, unsigned normalized
+ // case GL_RGB12: return VK_FORMAT_UNDEFINED; // 3-component 12:12:12, unsigned normalized
+ // case GL_RGBA2: return VK_FORMAT_UNDEFINED; // 4-component 2:2:2:2, unsigned normalized
+ case GL_RGBA4: return VK_FORMAT_R4G4B4A4_UNORM_PACK16; // 4-component 4:4:4:4, unsigned normalized
+// case GL_RGBA12: return VK_FORMAT_UNDEFINED; // 4-component 12:12:12:12, unsigned normalized
+ case GL_RGB5_A1: return VK_FORMAT_A1R5G5B5_UNORM_PACK16; // 4-component 5:5:5:1, unsigned normalized
+ case GL_RGB10_A2: return VK_FORMAT_A2R10G10B10_UNORM_PACK32; // 4-component 10:10:10:2, unsigned normalized
+ case GL_RGB10_A2UI: return VK_FORMAT_A2R10G10B10_UINT_PACK32; // 4-component 10:10:10:2, unsigned integer
+ case GL_R11F_G11F_B10F: return VK_FORMAT_B10G11R11_UFLOAT_PACK32; // 3-component 11:11:10, floating-point
+ case GL_RGB9_E5: return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; // 3-component/exp 9:9:9/5, floating-point
+
+ //
+ // S3TC/DXT/BC
+ //
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGB_UNORM_BLOCK; // line through 3D space, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; // line through 3D space plus 1-bit alpha, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return VK_FORMAT_BC2_UNORM_BLOCK; // line through 3D space plus line through 1D space, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return VK_FORMAT_BC3_UNORM_BLOCK; // line through 3D space plus 4-bit alpha, 4x4 blocks, unsigned normalized
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGB_SRGB_BLOCK; // line through 3D space, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return VK_FORMAT_BC1_RGBA_SRGB_BLOCK; // line through 3D space plus 1-bit alpha, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return VK_FORMAT_BC2_SRGB_BLOCK; // line through 3D space plus line through 1D space, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return VK_FORMAT_BC3_SRGB_BLOCK; // line through 3D space plus 4-bit alpha, 4x4 blocks, sRGB
+#ifdef GL_COMPRESSED_LUMINANCE_LATC1_EXT
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT: return VK_FORMAT_BC4_UNORM_BLOCK; // line through 1D space, 4x4 blocks, unsigned normalized
+#endif
+#ifdef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: return VK_FORMAT_BC5_UNORM_BLOCK; // two lines through 1D space, 4x4 blocks, unsigned normalized
+#endif
+#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: return VK_FORMAT_BC4_SNORM_BLOCK; // line through 1D space, 4x4 blocks, signed normalized
+#endif
+#ifdef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: return VK_FORMAT_BC5_SNORM_BLOCK; // two lines through 1D space, 4x4 blocks, signed normalized
+#endif
+ case GL_COMPRESSED_RED_RGTC1_EXT: return VK_FORMAT_BC4_UNORM_BLOCK; // line through 1D space, 4x4 blocks, unsigned normalized
+#ifdef GL_COMPRESSED_RG_RGTC2_EXT
+ case GL_COMPRESSED_RG_RGTC2_EXT: return VK_FORMAT_BC5_UNORM_BLOCK; // two lines through 1D space, 4x4 blocks, unsigned normalized
+#endif
+ case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: return VK_FORMAT_BC4_SNORM_BLOCK; // line through 1D space, 4x4 blocks, signed normalized
+#ifdef GL_COMPRESSED_SIGNED_RG_RGTC2_EXT
+ case GL_COMPRESSED_SIGNED_RG_RGTC2_EXT: return VK_FORMAT_BC5_SNORM_BLOCK; // two lines through 1D space, 4x4 blocks, signed normalized
+#endif
+
+#if defined(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT)
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: return VK_FORMAT_BC6H_UFLOAT_BLOCK; // 3-component, 4x4 blocks, unsigned floating-point
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: return VK_FORMAT_BC6H_SFLOAT_BLOCK; // 3-component, 4x4 blocks, signed floating-point
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT: return VK_FORMAT_BC7_UNORM_BLOCK; // 4-component, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: return VK_FORMAT_BC7_SRGB_BLOCK; // 4-component, 4x4 blocks, sRGB
+#elif defined(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return VK_FORMAT_BC6H_UFLOAT_BLOCK; // 3-component, 4x4 blocks, unsigned floating-point
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return VK_FORMAT_BC6H_SFLOAT_BLOCK; // 3-component, 4x4 blocks, signed floating-point
+ case GL_COMPRESSED_RGBA_BPTC_UNORM: return VK_FORMAT_BC7_UNORM_BLOCK; // 4-component, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return VK_FORMAT_BC7_SRGB_BLOCK; // 4-component, 4x4 blocks, sRGB
+#endif
+ //
+ // ETC
+ //
+#ifdef GL_ETC1_RGB8_OES
+ case GL_ETC1_RGB8_OES: return VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; // 3-component ETC1, 4x4 blocks, unsigned normalized
+#endif
+
+ case GL_COMPRESSED_RGB8_ETC2: return VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; // 3-component ETC2, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA8_ETC2_EAC: return VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; // 4-component ETC2, 4x4 blocks, unsigned normalized
+
+ case GL_COMPRESSED_SRGB8_ETC2: return VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; // 3-component ETC2, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; // 4-component ETC2 with 1-bit alpha, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; // 4-component ETC2, 4x4 blocks, sRGB
+
+ case GL_COMPRESSED_R11_EAC: return VK_FORMAT_EAC_R11_UNORM_BLOCK; // 1-component ETC, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RG11_EAC: return VK_FORMAT_EAC_R11G11_UNORM_BLOCK; // 2-component ETC, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_SIGNED_R11_EAC: return VK_FORMAT_EAC_R11_SNORM_BLOCK; // 1-component ETC, 4x4 blocks, signed normalized
+ case GL_COMPRESSED_SIGNED_RG11_EAC: return VK_FORMAT_EAC_R11G11_SNORM_BLOCK; // 2-component ETC, 4x4 blocks, signed normalized
+
+ //
+ // ASTC
+ //
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return VK_FORMAT_ASTC_4x4_UNORM_BLOCK; // 4-component ASTC, 4x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return VK_FORMAT_ASTC_5x4_UNORM_BLOCK; // 4-component ASTC, 5x4 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return VK_FORMAT_ASTC_5x5_UNORM_BLOCK; // 4-component ASTC, 5x5 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return VK_FORMAT_ASTC_6x5_UNORM_BLOCK; // 4-component ASTC, 6x5 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return VK_FORMAT_ASTC_6x6_UNORM_BLOCK; // 4-component ASTC, 6x6 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return VK_FORMAT_ASTC_8x5_UNORM_BLOCK; // 4-component ASTC, 8x5 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return VK_FORMAT_ASTC_8x6_UNORM_BLOCK; // 4-component ASTC, 8x6 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return VK_FORMAT_ASTC_8x8_UNORM_BLOCK; // 4-component ASTC, 8x8 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return VK_FORMAT_ASTC_10x5_UNORM_BLOCK; // 4-component ASTC, 10x5 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return VK_FORMAT_ASTC_10x6_UNORM_BLOCK; // 4-component ASTC, 10x6 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return VK_FORMAT_ASTC_10x8_UNORM_BLOCK; // 4-component ASTC, 10x8 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return VK_FORMAT_ASTC_10x10_UNORM_BLOCK; // 4-component ASTC, 10x10 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return VK_FORMAT_ASTC_12x10_UNORM_BLOCK; // 4-component ASTC, 12x10 blocks, unsigned normalized
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return VK_FORMAT_ASTC_12x12_UNORM_BLOCK; // 4-component ASTC, 12x12 blocks, unsigned normalized
+
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return VK_FORMAT_ASTC_4x4_SRGB_BLOCK; // 4-component ASTC, 4x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return VK_FORMAT_ASTC_5x4_SRGB_BLOCK; // 4-component ASTC, 5x4 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return VK_FORMAT_ASTC_5x5_SRGB_BLOCK; // 4-component ASTC, 5x5 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return VK_FORMAT_ASTC_6x5_SRGB_BLOCK; // 4-component ASTC, 6x5 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return VK_FORMAT_ASTC_6x6_SRGB_BLOCK; // 4-component ASTC, 6x6 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return VK_FORMAT_ASTC_8x5_SRGB_BLOCK; // 4-component ASTC, 8x5 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return VK_FORMAT_ASTC_8x6_SRGB_BLOCK; // 4-component ASTC, 8x6 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return VK_FORMAT_ASTC_8x8_SRGB_BLOCK; // 4-component ASTC, 8x8 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return VK_FORMAT_ASTC_10x5_SRGB_BLOCK; // 4-component ASTC, 10x5 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return VK_FORMAT_ASTC_10x6_SRGB_BLOCK; // 4-component ASTC, 10x6 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return VK_FORMAT_ASTC_10x8_SRGB_BLOCK; // 4-component ASTC, 10x8 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return VK_FORMAT_ASTC_10x10_SRGB_BLOCK; // 4-component ASTC, 10x10 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return VK_FORMAT_ASTC_12x10_SRGB_BLOCK; // 4-component ASTC, 12x10 blocks, sRGB
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return VK_FORMAT_ASTC_12x12_SRGB_BLOCK; // 4-component ASTC, 12x12 blocks, sRGB
+
+ //
+ // Depth/stencil
+ //
+ case GL_DEPTH_COMPONENT16: return VK_FORMAT_D16_UNORM;
+ case GL_DEPTH_COMPONENT24: return VK_FORMAT_X8_D24_UNORM_PACK32;
+// case GL_DEPTH_COMPONENT32: return VK_FORMAT_UNDEFINED;
+ case GL_DEPTH_COMPONENT32F: return VK_FORMAT_D32_SFLOAT;
+#ifdef GL_DEPTH_COMPONENT32F_NV
+ case GL_DEPTH_COMPONENT32F_NV: return VK_FORMAT_D32_SFLOAT;
+#endif
+// case GL_STENCIL_INDEX1: return VK_FORMAT_UNDEFINED;
+// case GL_STENCIL_INDEX4: return VK_FORMAT_UNDEFINED;
+ case GL_STENCIL_INDEX8: return VK_FORMAT_S8_UINT;
+// case GL_STENCIL_INDEX16: return VK_FORMAT_UNDEFINED;
+ case GL_DEPTH24_STENCIL8: return VK_FORMAT_D24_UNORM_S8_UINT;
+ case GL_DEPTH32F_STENCIL8: return VK_FORMAT_D32_SFLOAT_S8_UINT;
+#ifdef GL_DEPTH32F_STENCIL8_NV
+ case GL_DEPTH32F_STENCIL8_NV: return VK_FORMAT_D32_SFLOAT_S8_UINT;
+#endif
+ default: return VK_FORMAT_UNDEFINED;
+ }
+}
+
+#endif // !VK_FORMAT_H
diff --git a/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h b/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h
index 7439087d8..719dad9ed 100644
--- a/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h
+++ b/src/client/hardwareintegration/qwaylandserverbufferintegration_p.h
@@ -70,7 +70,8 @@ class Q_WAYLAND_CLIENT_EXPORT QWaylandServerBuffer
public:
enum Format {
RGBA32,
- A8
+ A8,
+ Custom
};
QWaylandServerBuffer();
diff --git a/src/compositor/hardware_integration/qwlserverbufferintegration_p.h b/src/compositor/hardware_integration/qwlserverbufferintegration_p.h
index 7d8901d58..16e08a8ea 100644
--- a/src/compositor/hardware_integration/qwlserverbufferintegration_p.h
+++ b/src/compositor/hardware_integration/qwlserverbufferintegration_p.h
@@ -75,7 +75,8 @@ class Q_WAYLAND_COMPOSITOR_EXPORT ServerBuffer
public:
enum Format {
RGBA32,
- A8
+ A8,
+ Custom
};
ServerBuffer(const QSize &size, ServerBuffer::Format format);
@@ -105,6 +106,13 @@ public:
virtual bool supportsFormat(ServerBuffer::Format format) const = 0;
virtual ServerBuffer *createServerBufferFromImage(const QImage &qimage, ServerBuffer::Format format) = 0;
+ virtual ServerBuffer *createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat)
+ {
+ Q_UNUSED(data);
+ Q_UNUSED(size);
+ Q_UNUSED(glInternalFormat);
+ return nullptr;
+ }
};
}
diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri b/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri
index 9e1b1ff0c..b86f8453a 100644
--- a/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri
+++ b/src/hardwareintegration/compositor/vulkan-server/vulkan-server.pri
@@ -1,4 +1,4 @@
-INCLUDEPATH += $$PWD
+INCLUDEPATH += $$PWD $$PWD/../../../3rdparty/util
QMAKE_USE_PRIVATE += wayland-server
@@ -6,10 +6,10 @@ SOURCES += \
$$PWD/vulkanserverbufferintegration.cpp \
$$PWD/vulkanwrapper.cpp
-
HEADERS += \
$$PWD/vulkanserverbufferintegration.h \
- $$PWD/vulkanwrapper.h
+ $$PWD/vulkanwrapper.h \
+ $$PWD/vk_format.h
CONFIG += wayland-scanner
WAYLANDSERVERSOURCES += $$PWD/../../../extensions/qt-vulkan-server-buffer-unstable-v1.xml
diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp
index 5d63a64d4..0d60a9824 100644
--- a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp
+++ b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.cpp
@@ -43,12 +43,15 @@
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLTexture>
-#include <QOffscreenSurface>
+#include <QtGui/QOffscreenSurface>
+#include <QtGui/qopengl.h>
#include <QtCore/QDebug>
QT_BEGIN_NAMESPACE
+static constexpr bool extraDebug = false;
+
VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integration, const QImage &qimage, QtWayland::ServerBuffer::Format format)
: QtWayland::ServerBuffer(qimage.size(),format)
, m_integration(integration)
@@ -75,6 +78,18 @@ VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integratio
m_fd = vulkanWrapper->getImageInfo(m_vImage, &m_memorySize);
}
+VulkanServerBuffer::VulkanServerBuffer(VulkanServerBufferIntegration *integration, VulkanImageWrapper *vImage, uint glInternalFormat, const QSize &size)
+ : QtWayland::ServerBuffer(size, QtWayland::ServerBuffer::Custom)
+ , m_integration(integration)
+ , m_width(size.width())
+ , m_height(size.height())
+ , m_vImage(vImage)
+ , m_glInternalFormat(glInternalFormat)
+{
+ auto vulkanWrapper = m_integration->vulkanWrapper();
+ m_fd = vulkanWrapper->getImageInfo(m_vImage, &m_memorySize);
+}
+
VulkanServerBuffer::~VulkanServerBuffer()
{
delete m_texture; //this is always nullptr for now
@@ -140,7 +155,7 @@ bool VulkanServerBufferIntegration::supportsFormat(QtWayland::ServerBuffer::Form
case QtWayland::ServerBuffer::RGBA32:
return true;
case QtWayland::ServerBuffer::A8:
- return false; // TODO: add more formats
+ return false;
default:
return false;
}
@@ -190,4 +205,20 @@ QtWayland::ServerBuffer *VulkanServerBufferIntegration::createServerBufferFromIm
return new VulkanServerBuffer(this, qimage, format);
}
+QtWayland::ServerBuffer *VulkanServerBufferIntegration::createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat)
+{
+ if (!m_vulkanWrapper) {
+ CurrentContext current;
+ m_vulkanWrapper = new VulkanWrapper(current.context());
+ }
+
+ auto *vImage = m_vulkanWrapper->createTextureImageFromData(reinterpret_cast<const uchar*>(data.constData()), data.size(), size, glInternalFormat);
+
+ if (vImage)
+ return new VulkanServerBuffer(this, vImage, glInternalFormat, size);
+
+ qCWarning(qLcWaylandCompositorHardwareIntegration) << "could not load compressed texture";
+ return nullptr;
+}
+
QT_END_NAMESPACE
diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h
index aa1074ec6..8e7a3fe64 100644
--- a/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h
+++ b/src/hardwareintegration/compositor/vulkan-server/vulkanserverbufferintegration.h
@@ -62,6 +62,7 @@ class VulkanServerBuffer : public QtWayland::ServerBuffer, public QtWaylandServe
{
public:
VulkanServerBuffer(VulkanServerBufferIntegration *integration, const QImage &qimage, QtWayland::ServerBuffer::Format format);
+ VulkanServerBuffer(VulkanServerBufferIntegration *integration, VulkanImageWrapper *vImage, uint glInternalFormat, const QSize &size);
~VulkanServerBuffer() override;
struct ::wl_resource *resourceForClient(struct ::wl_client *) override;
@@ -97,6 +98,8 @@ public:
bool supportsFormat(QtWayland::ServerBuffer::Format format) const override;
QtWayland::ServerBuffer *createServerBufferFromImage(const QImage &qimage, QtWayland::ServerBuffer::Format format) override;
+ QtWayland::ServerBuffer *createServerBufferFromData(const QByteArray &data, const QSize &size, uint glInternalFormat) override;
+
private:
VulkanWrapper *m_vulkanWrapper = nullptr;
};
diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp
index 18cdaf8a6..4767733dc 100644
--- a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp
+++ b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.cpp
@@ -51,6 +51,7 @@
#include <set>
#include <unistd.h>
+#include "vk_format.h"
#include <QDebug>
@@ -80,6 +81,8 @@ public:
explicit VulkanWrapperPrivate(QOpenGLContext *glContext);
VulkanImageWrapper *createTextureImage(const QImage &img);
+ VulkanImageWrapper *createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, VkFormat vkFormat);
+
void freeTextureImage(VulkanImageWrapper *imageWrapper);
private:
@@ -160,6 +163,7 @@ private:
}
int findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
+
VulkanImageWrapper *createImage(VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, const QSize &size, int memSize);
bool transitionImageLayout(VkImage image, VkFormat /*format*/, VkImageLayout oldLayout, VkImageLayout newLayout);
bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
@@ -501,14 +505,17 @@ bool VulkanWrapperPrivate::createLogicalDevice()
VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img)
{
+ return createTextureImageFromData(img.constBits(), img.sizeInBytes(), img.size(), VK_FORMAT_R8G8B8A8_UNORM);
+}
+
+VulkanImageWrapper *VulkanWrapperPrivate::createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, VkFormat vkFormat)
+{
if (m_initFailed)
return nullptr;
- int texWidth = img.width();
- int texHeight = img.height();
+ int texWidth = size.width();
+ int texHeight = size.height();
bool ok;
- const auto *pixels = img.constBits();
- VkDeviceSize imageSize = img.sizeInBytes();
if (extraDebug) qDebug("image load %p %dx%d", pixels, texWidth, texHeight);
if (!pixels) {
qCritical("VulkanWrapper: failed to load texture image!");
@@ -517,20 +524,20 @@ VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img)
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
- ok = createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
+ ok = createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
if (!ok)
return nullptr;
void* data;
- vkMapMemory(m_device, stagingBufferMemory, 0, imageSize, 0, &data);
- if (extraDebug) qDebug() << "mapped" << data << imageSize;
- memcpy(data, pixels, static_cast<size_t>(imageSize));
+ vkMapMemory(m_device, stagingBufferMemory, 0, bufferSize, 0, &data);
+ if (extraDebug) qDebug() << "mapped" << data << bufferSize;
+ memcpy(data, pixels, static_cast<size_t>(bufferSize));
vkUnmapMemory(m_device, stagingBufferMemory);
if (extraDebug) qDebug() << "creating image...";
- QScopedPointer<VulkanImageWrapper> imageWrapper(createImage(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, img.size(), imageSize));
+ QScopedPointer<VulkanImageWrapper> imageWrapper(createImage(vkFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, size, bufferSize));
if (imageWrapper.isNull())
return nullptr;
@@ -538,14 +545,14 @@ VulkanImageWrapper *VulkanWrapperPrivate::createTextureImage(const QImage &img)
const VkImage textureImage = imageWrapper->textureImage;
- ok = transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ ok = transitionImageLayout(textureImage, vkFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
if (!ok)
return nullptr;
if (extraDebug) qDebug() << "copyBufferToImage...";
copyBufferToImage(stagingBuffer, textureImage, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
- transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ transitionImageLayout(textureImage, vkFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
vkFreeMemory(m_device, stagingBufferMemory, nullptr);
@@ -674,8 +681,7 @@ VulkanWrapperPrivate::VulkanWrapperPrivate(QOpenGLContext *glContext)
#ifdef VULKAN_SERVER_BUFFER_EXTRA_DEBUG
qDebug() << "GPU memory type:" << gpuMemoryType << "heap:" << memProps.memoryTypes[gpuMemoryType].heapIndex;
-// for (int f = 0; f <= VK_FORMAT_A8B8G8R8_SRGB_PACK32; f++)
- int f = VK_FORMAT_R8G8B8A8_UNORM;
+ for (int f = 0; f <= VK_FORMAT_ASTC_12x12_SRGB_BLOCK; f++)
{
VkFormatProperties formatProps;
vkGetPhysicalDeviceFormatProperties(dev[0], VkFormat(f), &formatProps);
@@ -696,6 +702,15 @@ VulkanImageWrapper *VulkanWrapper::createTextureImage(const QImage &img)
return d_ptr->createTextureImage(img);
}
+VulkanImageWrapper *VulkanWrapper::createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, uint glInternalFormat)
+{
+ VkFormat vkFormat = VkFormat(vkGetFormatFromOpenGLInternalFormat(glInternalFormat));
+ if (vkFormat == VK_FORMAT_UNDEFINED)
+ return nullptr;
+
+ return d_ptr->createTextureImageFromData(pixels, bufferSize, size, vkFormat);
+}
+
int VulkanWrapper::getImageInfo(const VulkanImageWrapper *imgWrapper, int *memSize, int *w, int *h)
{
if (memSize)
diff --git a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h
index 697729bf5..541618fb3 100644
--- a/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h
+++ b/src/hardwareintegration/compositor/vulkan-server/vulkanwrapper.h
@@ -57,6 +57,7 @@ public:
VulkanWrapper(QOpenGLContext *glContext);
VulkanImageWrapper *createTextureImage(const QImage &img);
+ VulkanImageWrapper *createTextureImageFromData(const uchar *pixels, uint bufferSize, const QSize &size, uint glInternalFormat);
int getImageInfo(const VulkanImageWrapper *imgWrapper, int *memSize, int *w = nullptr, int *h = nullptr);
void freeTextureImage(VulkanImageWrapper *imageWrapper);