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author | Jørgen Lind <jorgen.lind@digia.com> | 2013-06-05 15:19:08 +0200 |
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committer | Andy Nichols <andy.nichols@digia.com> | 2013-06-06 10:51:37 +0200 |
commit | f4b88255a45b09da0fee8ffe24b9eca6785e0de3 (patch) | |
tree | 4cc1e3e30424f14d61ae1b95f7a03f02d095d7e1 /examples | |
parent | d8ed61e3bcc530a688d477376ad1fe7ce44f1324 (diff) |
Make it possible to hide windows
Change-Id: Iad80149278edd670fd55a3a6c1b4975ac81d7f59
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/qwindow-compositor/qwindowcompositor.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/qwindow-compositor/qwindowcompositor.cpp b/examples/qwindow-compositor/qwindowcompositor.cpp index c184d5900..4f185ae23 100644 --- a/examples/qwindow-compositor/qwindowcompositor.cpp +++ b/examples/qwindow-compositor/qwindowcompositor.cpp @@ -298,6 +298,8 @@ void QWindowCompositor::render() 0, false, true); foreach (QWaylandSurface *surface, m_surfaces) { + if (!surface->visible()) + continue; GLuint texture = composeSurface(surface); QRect geo(surface->pos().toPoint(),surface->size()); m_textureBlitter->drawTexture(texture,geo,m_window->size(),0,false,surface->isYInverted()); |