diff options
author | Morten Johan Sorvig <morten.sorvig@digia.com> | 2013-08-23 09:21:26 +0200 |
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committer | Morten Johan Sørvig <morten.sorvig@digia.com> | 2014-12-17 13:46:27 +0100 |
commit | 7ef5e2e4863bde5495cc17b60680271d3c09f78f (patch) | |
tree | 78afeb00fc67787286b264384555d2923242e9b3 /src/client/qwaylandscreen.cpp | |
parent | 198d7a51d4fc894fca691c1f8243372e876af68a (diff) |
Implement high-dpi support
Wayland 1.2 added support for display scaling, where wl_output
has a "scale" event informing the the client that the compositor
will scale the output surfaces by the given factor. The client
then has the option of providing large surfaces to match the
target pixel densety and bypass the compositor's scaling. This
is done by calling wl_surface::set_buffer_scale.
Re-use the current high-dpi support in Qt by implementing
devicePixelRatio() for QWaylandScreen and QWaylandWindow.
Provide high resolution buffers both for raster and OpenGL
graphics.
Introduce a new coordinate system: buffer coordinates, which
is related to the window coordinate system via an "int scale"
scale factor. This scale factor corresponds to Qts qreal
devicePixelRatio, but we keep the name and the type in the
QtWayland implementation.
Change-Id: Ie10d7e5b4833480a9a25d96a26ad02150eb6e83f
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
Diffstat (limited to 'src/client/qwaylandscreen.cpp')
-rw-r--r-- | src/client/qwaylandscreen.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/client/qwaylandscreen.cpp b/src/client/qwaylandscreen.cpp index 6e48c442e..675c84042 100644 --- a/src/client/qwaylandscreen.cpp +++ b/src/client/qwaylandscreen.cpp @@ -59,6 +59,7 @@ QWaylandScreen::QWaylandScreen(QWaylandDisplay *waylandDisplay, int version, uin , m_outputId(id) , mWaylandDisplay(waylandDisplay) , mExtendedOutput(0) + , mScale(1) , mDepth(32) , mRefreshRate(60000) , mTransform(-1) @@ -83,7 +84,9 @@ QWaylandDisplay * QWaylandScreen::display() const QRect QWaylandScreen::geometry() const { - return mGeometry; + // Scale geometry for QScreen. This makes window and screen + // geometry be in the same coordinate system. + return QRect(mGeometry.topLeft(), mGeometry.size() / mScale); } int QWaylandScreen::depth() const @@ -127,6 +130,16 @@ Qt::ScreenOrientation QWaylandScreen::orientation() const return m_orientation; } +int QWaylandScreen::scale() const +{ + return mScale; +} + +qreal QWaylandScreen::devicePixelRatio() const +{ + return qreal(mScale); +} + qreal QWaylandScreen::refreshRate() const { return mRefreshRate / 1000.f; @@ -188,6 +201,11 @@ void QWaylandScreen::output_geometry(int32_t x, int32_t y, mGeometry.moveTopLeft(QPoint(x, y)); } +void QWaylandScreen::output_scale(int32_t factor) +{ + mScale = factor; +} + void QWaylandScreen::output_done() { // the done event is sent after all the geometry and the mode events are sent, |