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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-01-06 12:26:28 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-06 13:12:32 +0100
commitcd1e9d036ff1354c65b016ba8af0d6d6bd7cea92 (patch)
treefc7ff2a2fc5c3f2862b3c0e46589fc44ee1f1a9f /src/compositor/hardware_integration
parentb2bfcec54cb46fa9e6555d3cb77ae6b995392ac6 (diff)
Revised createTextureFromBuffer
The context is not passed anymore to texture() and similar functions since they have to use the current context anyhow. createTextureFromBuffer() becomes bindTextureToBuffer() which is called with the texture bound. The integration can also provide its own texture in case the one created and managed by the surfacebuffer is not suitable. Change-Id: I1bfc4fe35c0e3db6081b47c551f20f4bca9aa04e Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/compositor/hardware_integration')
-rw-r--r--src/compositor/hardware_integration/qwaylandclientbufferintegration.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/compositor/hardware_integration/qwaylandclientbufferintegration.h b/src/compositor/hardware_integration/qwaylandclientbufferintegration.h
index 6451f6156..b3f305001 100644
--- a/src/compositor/hardware_integration/qwaylandclientbufferintegration.h
+++ b/src/compositor/hardware_integration/qwaylandclientbufferintegration.h
@@ -63,10 +63,14 @@ public:
virtual void initializeHardware(QtWayland::Display *waylandDisplay) = 0;
- /** Bind the Wayland buffer to the textureId. The correct context is the current context,
- so there is no need to do makeCurrent in this function.
- **/
- virtual GLuint createTextureFromBuffer(struct ::wl_resource *buffer, QOpenGLContext *context) = 0;
+ // Used when the hardware integration wants to provide its own texture for a given buffer.
+ // In most cases the compositor creates and manages the texture so this is not needed.
+ virtual GLuint textureForBuffer(struct ::wl_resource *buffer) { Q_UNUSED(buffer); return 0; }
+ virtual void destroyTextureForBuffer(struct ::wl_resource *buffer) { Q_UNUSED(buffer); }
+
+ // Called with the texture bound.
+ virtual void bindTextureToBuffer(struct ::wl_resource *buffer) = 0;
+
virtual bool isYInverted(struct ::wl_resource *) const { return true; }
virtual bool setDirectRenderSurface(QWaylandSurface *) {return false;}