diff options
author | Paul Olav Tvete <paul.tvete@gmail.com> | 2016-09-07 17:10:49 +0200 |
---|---|---|
committer | Paul Olav Tvete <paul.tvete@qt.io> | 2016-10-01 15:42:54 +0000 |
commit | 844204b2b04d0f3477d069db326f0e70129c71e2 (patch) | |
tree | c7134c0b7991192131c82fb14455cfbdfc4d9a14 /src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp | |
parent | 2cfefb35b755e1489aff1a3c427d781e8b887223 (diff) |
Refactor buffer handling
We cannot support bindToTexture() functions. On some
platforms the texture is provided by the driver. Therefore,
the HW integration must always provide a texture.
This has the added bonus of unifying the two separate code paths
that were introduced when EGLStream support was added.
Add a separate buffer manager that owns all buffers.
Don't destroy buffer objects on release. The client will probably
attach them again later. Also, release shm buffers immediately
after uploading to texture (needs to be documented that image()
will not work afterwards).
Make the old SurfaceBuffer class into an abstract base class,
so we can store state in the buffer class instead of having
to map from the wl_resource in each buffer integration. Move
the shared memory buffer handling into a separate subclass.
Change-Id: I81e471d13c92913d31ea1efe487f93fa908b5e0c
Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
Diffstat (limited to 'src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp')
-rw-r--r-- | src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp | 58 |
1 files changed, 44 insertions, 14 deletions
diff --git a/src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp b/src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp index 6f70d2bbf..0b11c2630 100644 --- a/src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp +++ b/src/hardwareintegration/compositor/xcomposite-glx/xcompositeglxintegration.cpp @@ -41,6 +41,7 @@ #include <qpa/qplatformnativeinterface.h> #include <qpa/qplatformintegration.h> #include <QtGui/QOpenGLContext> +#include <QtGui/QOpenGLTexture> #include "xcompositebuffer.h" #include "xcompositehandler.h" @@ -109,14 +110,31 @@ void XCompositeGLXClientBufferIntegration::initializeHardware(struct ::wl_displa delete glContext; } -void XCompositeGLXClientBufferIntegration::bindTextureToBuffer(struct ::wl_resource *buffer) +QtWayland::ClientBuffer *XCompositeGLXClientBufferIntegration::createBufferFor(wl_resource *buffer) { - XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(buffer); - Pixmap pixmap = XCompositeNameWindowPixmap(mDisplay, compositorBuffer->window()); + if (wl_shm_buffer_get(buffer)) + return nullptr; + return new XCompositeGLXClientBuffer(this, buffer); +} + +XCompositeGLXClientBuffer::XCompositeGLXClientBuffer(XCompositeGLXClientBufferIntegration *integration, wl_resource *bufferResource) + : QtWayland::ClientBuffer(bufferResource) + , m_texture(nullptr) + , m_integration(integration) + , m_glxPixmap(0) +{ +} + + +QOpenGLTexture *XCompositeGLXClientBuffer::toOpenGlTexture(int plane) +{ + Q_UNUSED(plane); + XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(m_buffer); + Pixmap pixmap = XCompositeNameWindowPixmap(m_integration->xDisplay(), compositorBuffer->window()); QVector<int> glxConfigSpec = qglx_buildSpec(); int numberOfConfigs; - GLXFBConfig *configs = glXChooseFBConfig(mDisplay,mScreen,glxConfigSpec.constData(),&numberOfConfigs); + GLXFBConfig *configs = glXChooseFBConfig(m_integration->xDisplay(),m_integration->xScreen(),glxConfigSpec.constData(),&numberOfConfigs); QVector<int> attribList; attribList.append(GLX_TEXTURE_FORMAT_EXT); @@ -124,28 +142,40 @@ void XCompositeGLXClientBufferIntegration::bindTextureToBuffer(struct ::wl_resou attribList.append(GLX_TEXTURE_TARGET_EXT); attribList.append(GLX_TEXTURE_2D_EXT); attribList.append(0); - GLXPixmap glxPixmap = glXCreatePixmap(mDisplay,*configs,pixmap,attribList.constData()); + + if (!m_glxPixmap) + m_glxPixmap = glXCreatePixmap(m_integration->xDisplay(), *configs, pixmap, attribList.constData()); uint inverted = 0; - glXQueryDrawable(mDisplay, glxPixmap, GLX_Y_INVERTED_EXT,&inverted); + glXQueryDrawable(m_integration->xDisplay(), m_glxPixmap, GLX_Y_INVERTED_EXT,&inverted); compositorBuffer->setOrigin(inverted ? QWaylandSurface::OriginBottomLeft : QWaylandSurface::OriginTopLeft); XFree(configs); + auto tex = m_texture; + if (!m_texture) { + tex = new QOpenGLTexture(QOpenGLTexture::Target2D); + tex->create(); + m_texture = tex; + } + tex->bind(); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + m_integration->m_glxBindTexImageEXT(m_integration->xDisplay(),m_glxPixmap,GLX_FRONT_EXT, 0); - m_glxBindTexImageEXT(mDisplay,glxPixmap,GLX_FRONT_EXT, 0); - //Do we need to change the api so that we do bind and release in the painevent? - //The specification states that when deleting the texture the color buffer is deleted -// m_glxReleaseTexImageEXT(mDisplay,glxPixmap,GLX_FRONT_EXT); + // TODO: release in the destructor? + // m_glxReleaseTexImageEXT(mDisplay,glxPixmap,GLX_FRONT_EXT); + return tex; } -QWaylandSurface::Origin XCompositeGLXClientBufferIntegration::origin(struct ::wl_resource *buffer) const + +QWaylandSurface::Origin XCompositeGLXClientBuffer::origin() const { - return XCompositeBuffer::fromResource(buffer)->origin(); + XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(m_buffer); + return compositorBuffer->origin(); } -QSize XCompositeGLXClientBufferIntegration::bufferSize(struct ::wl_resource *buffer) const +QSize XCompositeGLXClientBuffer::size() const { - XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(buffer); + XCompositeBuffer *compositorBuffer = XCompositeBuffer::fromResource(m_buffer); return compositorBuffer->size(); } |