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-rw-r--r--examples/qwindow-compositor/surfacerenderer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/examples/qwindow-compositor/surfacerenderer.cpp b/examples/qwindow-compositor/surfacerenderer.cpp
index 42af69761..f160a3a0f 100644
--- a/examples/qwindow-compositor/surfacerenderer.cpp
+++ b/examples/qwindow-compositor/surfacerenderer.cpp
@@ -1,6 +1,7 @@
#include "surfacerenderer.h"
#include <QOpenGLFunctions>
+#include <QImage>
SurfaceRenderer::SurfaceRenderer(QOpenGLContext *context, QWindow *surface)
: m_context(context)
@@ -30,10 +31,10 @@ SurfaceRenderer::SurfaceRenderer(QOpenGLContext *context, QWindow *surface)
glBlendFunc (GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
//May need to manually set context here
- m_shaderProgram = new QGLShaderProgram();
+ m_shaderProgram = new QOpenGLShaderProgram();
- m_shaderProgram->addShaderFromSourceCode(QGLShader::Vertex, textureVertexProgram);
- m_shaderProgram->addShaderFromSourceCode(QGLShader::Fragment, textureFragmentProgram);
+ m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
+ m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
m_shaderProgram->link();
m_shaderProgram->bind();
@@ -97,13 +98,13 @@ void SurfaceRenderer::drawTexture(int textureId, const QRectF &geometry, int dep
GLuint SurfaceRenderer::textureFromImage(const QImage &image)
{
//TODO: Replace this line
- QImage convertedImage = QGLWidget::convertToGLFormat(image);
+ //QImage convertedImage = QGLWidget::convertToGLFormat(image);
GLuint textureId;
//Copy QImage data to Texture
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, convertedImage.width(), convertedImage.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, convertedImage.constBits());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);