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-rw-r--r--src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
index 5bd2760d0..7679a5fb3 100644
--- a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
+++ b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
@@ -312,7 +312,7 @@ QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *dis
// Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not
// change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw.
- QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
+ QVector<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
m_decorationsContext = eglCreateContext(m_eglDisplay, m_config, m_context, eglDecorationsContextAttrs.constData());
if (m_decorationsContext == EGL_NO_CONTEXT)
qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn.");