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path: root/src/plugins/platforms/qwayland-egl/qwayland-egl.pro
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* consistently put {qt,qml}_{module,plugin} at the end of project filesOswald Buddenhagen2016-02-251-3/+2
| | | | | | | | this fixes static builds by ensuring that all dependencies are exported. Task-number: QTBUG-51071 Change-Id: Ie9e89fa47696244e8ee478ed1a019765c835533e Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
* Move to new hardware structure for the platform pluginsJorgen Lind2013-12-271-16/+3
| | | | | Change-Id: I0d383e4cdd59c4e4eae5506c814f0c80ecbf58ae Reviewed-by: Andy Nichols <andy.nichols@digia.com>
* Move wayland into a client directory not under the plugins src folderJorgen Lind2013-12-271-1/+2
| | | | | | | | | And make wayland common files into a library, exporting all classes. Now there is no need to do bulild hacks to make your own version of the wayland plugin. Change-Id: Ib4872863dfb5ab3f2bc0f4a94ae16fc1e7b63b88 Reviewed-by: Andy Nichols <andy.nichols@digia.com>
* Fix window decorations to be thread safeAndy Nichols2013-04-051-2/+0
| | | | | | | | | | | | | Rather than have window decorations that paint directly to the paint device representing the window surface, window decorations are now generated on demand into a backing store based on their current state, and then are rendered to a surface when needed. There is still a problem with resizing though that needs to be addressed. Change-Id: I7516628239eb0f9ae46d49bcb4bb2cb94ec6a617 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Overhaul how platform plugins are builtAndy Nichols2013-02-061-0/+26
Instead of building only one platform plugin through the use of a complicated if/else structure, build a plugin for each available hardware integration type. Change-Id: If133576515a881274019c1ac5956605f27a9fc40 Reviewed-by: Andy Nichols <andy.nichols@digia.com> Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>