/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwaylandscreen_p.h" #include "qwaylanddisplay_p.h" #include "qwaylandcursor_p.h" #include "qwaylandwindow_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace QtWaylandClient { QWaylandScreen::QWaylandScreen(QWaylandDisplay *waylandDisplay, int version, uint32_t id) : QtWayland::wl_output(waylandDisplay->wl_registry(), id, qMin(version, 2)) , m_outputId(id) , mWaylandDisplay(waylandDisplay) , mOutputName(QStringLiteral("Screen%1").arg(id)) { if (auto *xdgOutputManager = waylandDisplay->xdgOutputManager()) initXdgOutput(xdgOutputManager); } QWaylandScreen::~QWaylandScreen() { if (zxdg_output_v1::isInitialized()) zxdg_output_v1::destroy(); } void QWaylandScreen::initXdgOutput(QtWayland::zxdg_output_manager_v1 *xdgOutputManager) { Q_ASSERT(xdgOutputManager); if (zxdg_output_v1::isInitialized()) return; zxdg_output_v1::init(xdgOutputManager->get_xdg_output(wl_output::object())); } QWaylandDisplay * QWaylandScreen::display() const { return mWaylandDisplay; } QString QWaylandScreen::manufacturer() const { return mManufacturer; } QString QWaylandScreen::model() const { return mModel; } QRect QWaylandScreen::geometry() const { if (zxdg_output_v1::isInitialized()) { return mXdgGeometry; } else { // Scale geometry for QScreen. This makes window and screen // geometry be in the same coordinate system. return QRect(mGeometry.topLeft(), mGeometry.size() / mScale); } } int QWaylandScreen::depth() const { return mDepth; } QImage::Format QWaylandScreen::format() const { return mFormat; } QSizeF QWaylandScreen::physicalSize() const { if (mPhysicalSize.isEmpty()) return QPlatformScreen::physicalSize(); else return mPhysicalSize; } QDpi QWaylandScreen::logicalDpi() const { static bool physicalDpi = qEnvironmentVariable("QT_WAYLAND_FORCE_DPI") == QStringLiteral("physical"); if (physicalDpi) return QPlatformScreen::logicalDpi(); static int forceDpi = qgetenv("QT_WAYLAND_FORCE_DPI").toInt(); if (forceDpi) return QDpi(forceDpi, forceDpi); return QDpi(96, 96); } QList QWaylandScreen::virtualSiblings() const { QList list; const QList screens = mWaylandDisplay->screens(); list.reserve(screens.count()); for (QWaylandScreen *screen : qAsConst(screens)) { if (screen->screen()) list << screen; } return list; } void QWaylandScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask) { foreach (QWindow *window, QGuiApplication::allWindows()) { QWaylandWindow *w = static_cast(window->handle()); if (w && w->waylandScreen() == this) w->setOrientationMask(mask); } } Qt::ScreenOrientation QWaylandScreen::orientation() const { return m_orientation; } int QWaylandScreen::scale() const { return mScale; } qreal QWaylandScreen::devicePixelRatio() const { return qreal(mScale); } qreal QWaylandScreen::refreshRate() const { return mRefreshRate / 1000.f; } #if QT_CONFIG(cursor) QPlatformCursor *QWaylandScreen::cursor() const { return const_cast(this)->waylandCursor(); } QWaylandCursor *QWaylandScreen::waylandCursor() { if (!mWaylandCursor) mWaylandCursor.reset(new QWaylandCursor(this)); return mWaylandCursor.data(); } #endif // QT_CONFIG(cursor) QWaylandScreen * QWaylandScreen::waylandScreenFromWindow(QWindow *window) { QPlatformScreen *platformScreen = QPlatformScreen::platformScreenForWindow(window); return static_cast(platformScreen); } QWaylandScreen *QWaylandScreen::fromWlOutput(::wl_output *output) { auto wlOutput = static_cast(wl_output_get_user_data(output)); return static_cast(wlOutput); } void QWaylandScreen::output_mode(uint32_t flags, int width, int height, int refresh) { if (!(flags & WL_OUTPUT_MODE_CURRENT)) return; QSize size(width, height); if (size != mGeometry.size()) mGeometry.setSize(size); if (refresh != mRefreshRate) mRefreshRate = refresh; } void QWaylandScreen::output_geometry(int32_t x, int32_t y, int32_t width, int32_t height, int subpixel, const QString &make, const QString &model, int32_t transform) { Q_UNUSED(subpixel); mManufacturer = make; mModel = model; mTransform = transform; mPhysicalSize = QSize(width, height); mGeometry.moveTopLeft(QPoint(x, y)); } void QWaylandScreen::output_scale(int32_t factor) { mScale = factor; } void QWaylandScreen::output_done() { // the done event is sent after all the geometry and the mode events are sent, // and the last mode event to be sent is the active one, so we can trust the // values of mGeometry and mRefreshRate here if (mTransform >= 0) { bool isPortrait = mGeometry.height() > mGeometry.width(); switch (mTransform) { case WL_OUTPUT_TRANSFORM_NORMAL: m_orientation = isPortrait ? Qt::PortraitOrientation : Qt::LandscapeOrientation; break; case WL_OUTPUT_TRANSFORM_90: m_orientation = isPortrait ? Qt::InvertedLandscapeOrientation : Qt::PortraitOrientation; break; case WL_OUTPUT_TRANSFORM_180: m_orientation = isPortrait ? Qt::InvertedPortraitOrientation : Qt::InvertedLandscapeOrientation; break; case WL_OUTPUT_TRANSFORM_270: m_orientation = isPortrait ? Qt::LandscapeOrientation : Qt::InvertedPortraitOrientation; break; // Ignore these ones, at least for now case WL_OUTPUT_TRANSFORM_FLIPPED: case WL_OUTPUT_TRANSFORM_FLIPPED_90: case WL_OUTPUT_TRANSFORM_FLIPPED_180: case WL_OUTPUT_TRANSFORM_FLIPPED_270: break; } QWindowSystemInterface::handleScreenOrientationChange(screen(), m_orientation); mTransform = -1; } QWindowSystemInterface::handleScreenRefreshRateChange(screen(), refreshRate()); if (!zxdg_output_v1::isInitialized()) QWindowSystemInterface::handleScreenGeometryChange(screen(), geometry(), geometry()); } void QWaylandScreen::zxdg_output_v1_logical_position(int32_t x, int32_t y) { mXdgGeometry.moveTopLeft(QPoint(x, y)); } void QWaylandScreen::zxdg_output_v1_logical_size(int32_t width, int32_t height) { mXdgGeometry.setSize(QSize(width, height)); } void QWaylandScreen::zxdg_output_v1_done() { QWindowSystemInterface::handleScreenGeometryChange(screen(), geometry(), geometry()); } } QT_END_NAMESPACE